The game is quite beautiful! I must say that the idea of having your people work on production wasn't very intuitive, or for example, sending supplies to those who request them, I didn't understand! But I must say that of all the Jam games, it's the one I spent the most time on. I liked it!
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Silent Key's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #108 | 2.828 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
It is easier to be generous when in a state of excess. We will be looking at “generosity in the face of certain doom.” The main resource the player can be generous with in this game, is their time. Does the player spend their time to keep themselves and their own settlement alive longer? Or do they spend it helping save people they can’t even see?







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