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Silent Key's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #108 | 2.828 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
It is easier to be generous when in a state of excess. We will be looking at “generosity in the face of certain doom.” The main resource the player can be generous with in this game, is their time. Does the player spend their time to keep themselves and their own settlement alive longer? Or do they spend it helping save people they can’t even see?
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Comments
The game is quite beautiful! I must say that the idea of having your people work on production wasn't very intuitive, or for example, sending supplies to those who request them, I didn't understand! But I must say that of all the Jam games, it's the one I spent the most time on. I liked it!
Hi there! Thanks for playing and commenting! I'm glad you gave our game a shot despite the issues you found. Could you let us know what aspect you spent the most time with in the game? The feedback would help us out a lot.
I really love the game, it's well-polished but is it possible to build or upgrade the wall? I couldn't find a way to do it.
Hi! Thank you for playing the game and for the comment! Currently the wall can only have defenses installed or cleared, or be rebuilt (healed). Those tasks can be found if you scroll further down in the Management tab of the book screen.