I love the character controller your team made, in particular I thought these aspects were really cool
- Hitting head on low ceilings
- Having to crouch through small gaps
- The breathe out mechanic was really cool
- Turning your character's body sideways to pass the narrow railing gap
I think it's really cool when people take something simple like a character controller and choose that to be the intricate thing.
I also like how falling and taking damage make the screen gray and wavy.
I think the atmosphere was good even though it felt like there wasn't much of a threat.
I'm really excited to see where your team goes from here, even if its not expanding HYPOXIPHOBIA I think the character controller you all made has great potential.
The sound design was good even if a bit simple. I did like how your team did voice acting, I wanted to do something similar in my entry but couldn't find the time so it's cool seeing it done by a different team.