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QueenLilac

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A member registered Aug 10, 2017 · View creator page →

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(1 edit)

Heyo! I've started work on a set of UV unwrapped modified versions of both this and the feminine variant you made to use as future character bases, and I wanted to ask if I could release the bases as CC0 downloadable assets (with credit of course) once I finish the project. As they are modified versions of your work I do not want to release these as downloadable assets without your permission. 

thank you!

Thank you! Don't worry about not getting to the end, a lot of feedback has pointed out the difficulty was a bit higher then I intended so I'll likely add some difficulty settings when I eventually come back to this to do a post jam bugfix and QoL update (though as of now I need a break from seeing nothing but meat) :)

Howdy! They were from a free asset that is listed in the credits of the game :) 

Can you provide the raw blend file in the pack? Importing the FBX into blender immediately breaks the rig

Very disorienting in a good way! Took me a second to understand the core loop but when I did I really appreciated how unique and fresh the concept was! Unfortunately I seemed to hit a bug where no more enemies spawned on a floor, but that's understandable given the nature of jams. Well done!

The ending was a bit of tonal whiplash that somehow managed to wrap everything up nicely! I really enjoyed level 2, as the openness of it really complimented the combat loop that felt too restricted in the corridors of level 1. the boss fights were a nice touch, especially for a gamejam!

Really great game! I can't tell if I find the time between drop-offs to be too long or if its the perfect amount of time to let your mind wander and wonder if you made the right decision with the previous drop off. Well done and very unnerving!

I ADORE the art! The whole game has a very newgrounds/flash player vibe to it that makes me all warm and giddy inside, making it really stand out with a charm that leaves me wanting more

Its a fun concept! I think it can be fleshed out more, but it has good bones and feels nice and compact :)

Great art as well as unsettling endings as well as the 'ride out' adding to the experience! The detail with the printed numbers on the uniforms was a great touch, along with the 'hosts' each having a unique personality show through! The devil is in the details, and you nailed 'em!

Thank you for your reply! I was definitely iffy on what the overall difficulty should be, so I really appreciate the feedback on it!

Excellent ambience and visual design! I admittedly felt a little confused with how the guard detection worked, as sometimes I'd eat something as one was coming right at me and be fine while other times it felt like they'd just decide to aggro if I was alone in a room for too long. Either way the experience certainly hooked me and I really enjoyed it!

A few bugs that are understandable, but the creature is cute and I like the little noises he made! I wish there were more opportunities for interaction, such as being able to swat him with the broom right off the bat or something involving the bathroom that seemed to be locked (maybe catching him in the cereal bowl and flushing him away?). Either way I enjoyed my time with this game! 

A few bugs that are understandable, but the creature is cute and I like the little noises he made! I wish there were more opportunities for interaction, such as being able to swat him with the broom right off the bat or something involving the bathroom that seemed to be locked (maybe catching him in the cereal bowl and flushing him away?). Either way I enjoyed my time with this game! 

This definitely hits close to home, having let covid push me into a pit of isolation that I didn't work my way out of until a few years ago, though I didn't have a parasite in my brain ('least I don't think so). Very solid writing, with a very literal yet fresh representation of loss of autonomy and how we balance that with our own self destructive tendencies. The ending felt a bit abrupt, but given this is for a jam I know that time is a luxury in short supply. Well done!

Thanks for bringing this to my attention! I need to remember to test the compiled build rather than just testing in editor. After some testing it seems that since I only spawned enemies via a spawner system and never had them present in the default level. This cause the packaging process to deem them unnecessary and remove them from the game. Current build has replaced the previous one and should be fixed (at least it is on my end), but let me know if it still doesn't work on your end!

Ball in Cup

Sounds good, I'll be sure to link your page!

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Howdy! These look really good, and I was wondering what license they fall under as well as how you would want to be credited if used

Howdy!

Two questions:
What is the price for your assets if they are used in a commercial project, and how would you like to be credited? While I do not know if I'll make my current project free or paid, I want to make sure I know what to do in case I do make the game paid as well as how to properly credit you on release.

Thank you for the great assets!