Thank you for making great assets! Our team placed first in the jam and have started progress on a full release, and your textures really helped make the project something special!
QueenLilac
Creator of
Recent community posts
Thank you! It was my first time ever doing a jam so it makes me really happy to see the game continue to be enjoyed by others even after the jam ended! To answer the question about difficulty scaling, each time a warning popped up it would spawn another angel. As for their AI its dirt simple, as they just randomly roam in a radius centered on the player. I've definitely improved enemy scripting since then, but nonetheless I'm glad you enjoyed the game! :D
Awesome concept and great use of it! The physicality of the game was really prominent and fun (not to mention dread inducing!) and I'd love to see the idea expanded upon! The main thing I noticed was that I seemed to be able to exhale even when in tight spaces, making the threat of being unable to breathe while too compacted feel less intense. Either way great game!
Howdy! I used these icons in my most recent jam entry, and I wanted to say thanks for making such good assets! If you're interested in checking out the game then you can do so here!:
https://queenlilac.itch.io/operation-renfield
Howdy! My team and I used these textures (as well as some delven textures) for our gamejam entry Operation: Renfield! thank you so much for making rad textures, and if a game about a vampire with a gun being all tacticool and sneaky sounds interesting then feel free to check it out!
https://queenlilac.itch.io/operation-renfield
There was an issue with the cursor locking into the window, though if anyone else has issues with it I personally found holding middle mouse button helped a bit. I really liked the banter between the crew, and would love to see that casualness of long timers in an objectively horrifying jobsite fleshed out more :3
Heyo! I've started work on a set of UV unwrapped modified versions of both this and the feminine variant you made to use as future character bases, and I wanted to ask if I could release the bases as CC0 downloadable assets (with credit of course) once I finish the project. As they are modified versions of your work I do not want to release these as downloadable assets without your permission. 
Thank you! Don't worry about not getting to the end, a lot of feedback has pointed out the difficulty was a bit higher then I intended so I'll likely add some difficulty settings when I eventually come back to this to do a post jam bugfix and QoL update (though as of now I need a break from seeing nothing but meat) :)
Excellent ambience and visual design! I admittedly felt a little confused with how the guard detection worked, as sometimes I'd eat something as one was coming right at me and be fine while other times it felt like they'd just decide to aggro if I was alone in a room for too long. Either way the experience certainly hooked me and I really enjoyed it!
A few bugs that are understandable, but the creature is cute and I like the little noises he made! I wish there were more opportunities for interaction, such as being able to swat him with the broom right off the bat or something involving the bathroom that seemed to be locked (maybe catching him in the cereal bowl and flushing him away?). Either way I enjoyed my time with this game!
A few bugs that are understandable, but the creature is cute and I like the little noises he made! I wish there were more opportunities for interaction, such as being able to swat him with the broom right off the bat or something involving the bathroom that seemed to be locked (maybe catching him in the cereal bowl and flushing him away?). Either way I enjoyed my time with this game!
This definitely hits close to home, having let covid push me into a pit of isolation that I didn't work my way out of until a few years ago, though I didn't have a parasite in my brain ('least I don't think so). Very solid writing, with a very literal yet fresh representation of loss of autonomy and how we balance that with our own self destructive tendencies. The ending felt a bit abrupt, but given this is for a jam I know that time is a luxury in short supply. Well done!
Thanks for bringing this to my attention! I need to remember to test the compiled build rather than just testing in editor. After some testing it seems that since I only spawned enemies via a spawner system and never had them present in the default level. This cause the packaging process to deem them unnecessary and remove them from the game. Current build has replaced the previous one and should be fixed (at least it is on my end), but let me know if it still doesn't work on your end!
Howdy!
Two questions:
What is the price for your assets if they are used in a commercial project, and how would you like to be credited? While I do not know if I'll make my current project free or paid, I want to make sure I know what to do in case I do make the game paid as well as how to properly credit you on release.
Thank you for the great assets!



