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Hezztia

150
Posts
17
Followers
33
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A member registered Aug 06, 2020 · View creator page →

Creator of

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I didn’t see the horse :( I reached an area with some eyes and waited around, but he never showed up

The hand is incredibly well done, and the overall art style is fantastic, great job! I love the concept, but it was a bit hard to figure out what to do without reading the spoiler section. The only thing missing for me was a scratching sound effect. It might be annoying for some, but I think it would really add to the atmosphere. Congrats on the entry! :D

I absolutely love the art style, fantastic job! The parallax effect is also excellent and really adds to the atmosphere. Mixing a VN with an escape room kinda reminds me of Zero Escape, I think this has a lot of potential to become a full game. Congrats on the entry! :D

I really like this game! It kinda reminds me of Alto’s Adventure on mobile. The ending was pretty creepy, especially the way the hand reaches out for you. Congrats on the entry! :D

The art style is fantastic! I think this has a lot of potential to become a full-fledged roguelike, the core idea is really interesting. The only thing missing for me was some sound effects. Congrats on the entry! :D

Interesting concept! I like that you mine one full block at a time. Most games make you dig a lot just to make progress, but yours felt great! I also liked the dialogue boxes, but they were a bit annoying when trying to mine upwards. Congrats on the entry! :D

I like the idea of cave exploration, and the atmosphere is very well set up! The only thing I didn’t really like was spamming E to break rocks, I think changing it to just holding E would feel much better. But the AD crawling minigame was fantastic! I tried to do it quickly to escape, but if I went too fast, I wouldn’t move. Congrats on the entry! :D

I really like the concept of the place rotting as you progress through the game, well done!

I couldn’t walk up the stairs because I got stuck at the top, but jumping fixed it. Also, in chapter 3, every time I died and hit restart, my ammo didn’t reset, so I ended up with zero ammo. I just dodged the enemy and managed to escape, though!

Congrats on the entry! :D

Thanks for playing and for the feedback! :D

Thank you for playing! :D

Originally, I made the game with 5 lives, and every time the entity caught you, you’d teleport back to the start or to the table where you picked up the treasure. But I thought that would be too punishing, so I made the normal difficulty without penalties so everyone could experience the full game.

I really like the art style, it has a certain unexpected charm to it! The auto attack mechanic is an interesting idea, and I think you could expand the game by adding enemies with specific weak points to find. Congrats on the entry! :D

I opened a door by turning a valve and reached some stairs, but I couldn’t walk up them because they didn’t have collision. The idea is interesting, and I loved how that door opened XD. Congrats on the entry! :D

Nice game! I managed to make the syringe, but I’m not sure what to do next about the stomping sounds. I really like the concept of the eye in the wall. Congrats on the entry! :D

Interesting game! I like the use of videos when transitioning to different parts of the level. The chair’s controls felt like I was drifting in Initial D, but I think that was the whole point, so it works well. Congrats on the entry! :D

Cool game! I reached the surface! I’d love to see some kind of upgrade system so you can improve your stats while you mine. Also, I managed to reach negative energy.

The controls felt great to me, I’m pretty used to arrow keys and ZXC, so it wasn’t an issue. Congrats on the entry! :D

Thanks for playing and for the feedback!

I realize now that the raycast I’m using is also detecting one of the entity’s hidden hitboxes (the one used to detect the player and activate the chase or the jumpscare), which prevents you from interacting with anything else. It’s a simple fix, but I completely missed it.

The UV flashlight can be used to search for floppy disks in the level. They are quite rare and randomly generated, so you may have passed through a section that didn’t have many.

The last thing to unlock is the chicken after you leave the 4th treasure, so you’ve already seen all the content in the game. There are two cinematics, one for winning and one for losing all your lives in hard mode, but they only last 10 seconds.

I love the slime’s body, it’s really well done! The platforming felt great, but it was a bit laggy on my PC, so I couldn’t get the full experience. Congrats on the entry! :D

I couldn’t get it to run, unfortunately. It gets stuck on the loading screen. I’m on Linux and tested it with Proton and Wine, and a friend tested it on Windows, but we both had the same issue.

It’s an interesting idea! I managed to solve the first puzzle, get into classroom A2, and reach the heads puzzle. I couldn’t quite figure it out because I didn’t recognize which piece belonged to which character. But I love escape rooms and puzzle games, so I hope you keep working on this! Congrats on the entry! :D

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Nice FNAF-like game! I love the enemy design, and the music is really atmospheric. I absolutely LOVE that page-turn effect! I do feel the difficulty is a bit high for the first night, I’d love to play against fewer enemies and learn their patterns first before facing them all at once.

And one more thing: there’s no such thing as a “real game”, every game is a real game. What you made here isn’t just A game, it’s YOUR game. You’ve managed to create something that requires motivation, persistence, and above all, patience. Be proud of what you’ve achieved! And congrats on the entry! :D

Nice game! This is a great starting point for a FNAF-style game. Keep working on it, and congrats on the entry! :D

Wow, fantastic! This was a blast, I wish you the best of luck in the jam! The game was really fun and the jokes were hilarious!

This was really fun! The mechanics are incredibly well done and very polished, it all felt really smooth. The videos explaining the story are great. On day 4, I clipped out of the map when you are being chased by the burnt pizza man after leaving the vents and re-entering the store. I tried to go around the vent exit, and then I fell out of bounds. I also found a few other bugs: on day 2, when you have to enter the long bathroom, I could see through the map.

And if you stand on top of Pete and pick him up you can fly, which was really funny XD.

Congrats on the entry! :D

The visuals are fantastic, great job on that! I also love the detail that the floor is green where you can walk and brown where you can’t, it really helped me get through the forest. I threw the rose from the hill next to the grave and I think I got softlocked XD. Overall, a fantastic entry, congrats! :D

Fun and addictive! This is a lot like “A game about digging a hole”, but I’d love to see more variety in the upgrades and minerals. Also, the game was a bit too dark and I got lost a couple of times XD, the flare just wasn’t enough for me. Congrats on the entry! :D

I love the dog! The mechanics to control and jump on him are great. Well done! I’d love to see a bit more content, because right now it felt like I was just searching for keycards. Adding some puzzles like in an escape room would be awesome. Keep up the good work and congrats on the entry! :D

Super funny hahaha, but it was running a bit slow on my computer. I managed to break out of the prison, but then Einstein grabbed me and the game crashed XD. For a first game, it’s really well done, especially the movement and animations, just the headbobbing while running was a bit too much for me. Congrats on the entry! :D

Cute little game :3 I love the cat sprite, it’s adorable! It would be nice to have some platforming, since the jump mechanic is already implemented. It would also be hilarious to jump around as a cat and knock everything onto the floor XD. Congrats on the entry! :D

Interesting concept! It took me a while to get the hang of how to get through certain areas, but I managed to make it. And then I got eaten :(. Congrats on the entry! :D

Cool game! I really like the Metroidvania aspect of it. The only problem I had was figuring out where I was on the map, I got pretty lost. Keep working on it, I think it has a lot of potential! Congrats on the entry! :D

I love the menu animations, they feel so smooth! And the gameplay is great! I’d love to see some rocks with special effects, maybe some that move or give you a boost, idk. I reached the campfire! Cool game, keep it up, and congrats on the entry! :D

Nice game! The idea is really good and well executed. I love the visuals, and how you slowly go crazy the more you keep reading. Congrats on the entry! :D

Nice game! It was a bit laggy on my PC, but that’s probably on me XD. I love the visuals and how you have to approach the doors to open them, really well done! Congrats on the entry! :D

Nice game! I really like the progression system and how the mine falling apart forces you to move fast. I’d love to see an indicator showing when I can click again to keep mining so I can time it better, but maybe that’s just a me thing XD. Congrats on the entry! :D

Nice game! I’m not usually a fan of story-driven games, but I love the details in this one. The windows, the desktop, the settings (even the shutdown XD), I could see how much effort went into all of it, nice work! I reached an ending where Alice gets transferred into a body. I guess there are more endings, but I’ll stick with this one as my true ending. Congrats on the entry! :D

Thanks for playing! I’m so glad you liked the entity’s dance XD

Fantastic! It shows a lot of detail and work, I love it! There is just one thing I didn’t like: the aiming. When I was fighting the larvae, I didn’t know if I was pointing at them, so I ended up wasting my ammo. Incredible game, and congrats on the entry! :D

Wow, this is really good! The visuals are fantastic, and the gameplay felt great! It seems very polished in every aspect, great job on that! I was also stuck on how to get the batteries XD, so I guess one possible solution is to have the character point out that the animatronic needs batteries when you interact with it for the first time. Congrats on the entry! :D

Yay, I saved my puppy! I wasn’t gonna leave him. I managed to find three endings, I hope I didn’t miss any. The only thing that felt a bit weird was seeing the arm shadows before I even had the gun or the knife, because I didn’t understand what they were. Keep up the good work and congrats on the entry! :D

Thanks for playing and for the feedback, I’m glad you liked it! I was making the game with some friends on Discord and they kept giving me random ideas, so they’ll be really happy to hear you enjoyed it XD