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(+1)

Weird thing to comment right off the bat, but i absolutely love the look of using normal maps on low res textures. Gives the cave a very wet look and honestly just looks really unique.

The weird shaped collision box had me moving in some very interesting and realistic ways which I loved. 

There was one thing that I won't mention that happened on at some random interval that did take me out of it a bit, felt very particularly video gamey and kind of screwed up the atmosphere, but overall the atmosphere was really great and I was almost getting that feeling of paranoia that I think you were going for. 

The ending was not strong, but I am giving it a pass because leading up to it was really cool. I think that thing people say about seeing the monster making something less scary is very true, and what you built leading up to that moment felt so cool. If there are any projects that come from this one in the future I really look forward to seeing them. 

Overall, great job! Glad I got to check this one out

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I appreciate you noticing the normal mapping thing, our level designer thought it would be a good idea to make the cave look more damp, so I'm glad it came across well.

As for the ending, yeah I wasn't too keen on ending it like that but it ended up being rushed near the end of the jam and I wasn't sure how to properly end it. If I had started earlier I probably would've spent more time on the atmosphere and making a better ending.