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Ratbyrinth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #189 | 3.559 | 3.559 |
| Visuals | #221 | 3.971 | 3.971 |
| Overall | #319 | 3.373 | 3.373 |
| Gameplay | #400 | 3.088 | 3.088 |
| Audio | #420 | 3.118 | 3.118 |
| Enjoyment | #432 | 3.235 | 3.235 |
| Theme | #495 | 3.265 | 3.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The core game mechanic is about moving around a labyrinth, while travelling through strange places to fight monsters.
What code and assets did you not make from scratch during the jam (if any)?
all made from scratch during the jam
How many people worked on the game?5
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Comments
Very cool game! I love the idea of mixing a maze with turn based combat :)I would edit the maze mechanics because now I only have to get a big cheese and a big spike and switching between the two of them, but I really like the idea, it has potential! Also, the graphics and the music are really cool!
Really interesting idea, definitely unique. The movement took me a while to figure out, but once I had it, it was very interesting to start thinking in all the different directions you could move the level. Also, very fitting music and theme for the jam!
Cool game with really nice art. Liked the designs of the enemies. While not really my type of gameplay, I think it was quite creative and I still managed to beat the game. Good work!
the art style is incredible and very intriguing gameplay, i enjoyed it a lot! our game also has rats in it, they are not as cute though
Cool concept and nice visuals.
I also like that there’s some replayability built into it.
Great work!
I’d love to hear your thoughts on our game as well if you get the chance.
Cool game, it took a bit long for me too kill the guy though, and it took me a while for me too understand how it worked, but I liked the mechanic, its an interesting take:)
impressive took me a few clicks to understand what i was doing but it is a very cool mechanic, not to mention the art man, amazing, the whole atmosphere is very well created with the art.
Hi fellow rat maze enthusiasts! Rat-mom is doing her best and I love her. The art and depth of play here are so impressive, especially for a game jam. If I had a couple bits of constructive criticism it would be that the controls are a little finicky; I had to hunt a bit for the sweet spot when I placed a tile. I also had some trouble "reading" the tiles when the white overlay was on them, so I wound up flipping them more often than I needed to do, but those are minor things. Congratulations on a great jam, you should be very proud.