Very impressive game, so many different gameplay elements and overall pretty polished. I died on the second act, though, because I was too greedy with all the debt cards :)
Phanx4lux
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Cool game! As somebody in the comments already pointed out, a few more quests per day would be good (and shorten the waiting time at the end of the day). Also, the amount of resources I had felt pretty easy to balance, so maybe consider decreasing how much you get at the end of each day. Or maybe let the quests cost more?
The artstyle and music were pretty good, btw :)
Nice little game. I liked the amount of resources you could gather, but also it was pretty confusion what to do. My bigggest problem was that I didn't understand the resources in the top left of the screen. I always tried to build the building that matched the resource that was labeled with a minus, but eventually I died - suddenly..? by building houses. CO2 problem here?
Yeah, so I think the most important thing to work on would be to tell the player more clearly whats going on: What to start with, what do the numbers mean. Oh, and when I tried to switch buildings, the map also zoomed in and out. This would be good to fix :-) Good job though considering the given time for the jam!
Okay, so I have to say that your game has potential. I liked the building part the most, and the idea to switch between different kinds of games to collect more resources. But unfortunately, I wasn't able to really progress. I didn't understand the building part fully...
When do new building options appear? And how can I get enough water to build the water source? Flying trough space and wait a long time for the water to appear seemed wrong. When I had enough resources to build it, I couldn't because the button was missing. Then I went out of water and there wasn't anything left for me to do.
I feel there are several things left that have to be optimized for the game to start clicking, but all in all, I liked the atmosphere and the idea behind the game!
Hey, another doodle jump game! :) Although yours is much more polished than mine.
I managed to get to the first shop and bought a bigger collection radius for 200 coins. Then, my character went super heavy (?) and I started to push every single platform down and my jumpheight was halfed. I don't know if I missed something, but I guess, this was a bug that increased gravity?
I liked the overall look and feel of the game, and it did fit the theme. Well done!
Maybe you want to check out my doodle jumper, too?
I really liked your game. Tried it several times, but only could save two of them. The art was nice (liked the colour palette), and the music and gamefeel were also pretty good! It fit the theme very well, too.
Only thing that I would recommend is let the children follow the mother. I wasn't able to explore the world at all - I saw some coins at the right on top of a cliff, but it wasn't possible to go there because the enemys were already killing all my children. All in all, a great entry!
At first, I wasn't exactly sure what to do - there are A LOT of informations and mechanics in this game, and that isn't a bad thing! But I felt a bit overwhelmed at the beginning, to be honest.
Then, after I lost my first two runs, it startet to click... my fifth run was finally victorious.. and my sixth, I lost my seventh... What I want to say is: It didn't get boring at all! This feels like it could be easily converted into a fun board game. Great job!
Wow, I'm really impressed. Almost can't believe that this is a solo project, and that it took only one weekend to make :O The games in the last Brackeys GameJam didn't have that amount of polish, and there they had one week to create the games. This shows how good one can get at building games... Keep up the amazing work!
Only sad thing: The dwarfes reached the goal while my player had no bounces left :')
Nice little game! I like the minimalistic style and the idea behind the dungeon. I would recommend you to decrease the hitbox of the player or the hitbox of the spikes. At some passages it felt a bit unfair - but then again, since there are no enemys yet maybe this was on purpose to have a reason to purchase health? All in all, well done :)
Very nice game! When I first heard the theme for the jam, I thought about something similar but I wasn't able to pull it off in time.
I liked the soundtrack and the core concept a lot. The combination of clicker + jump'n'run was well done.
The next thing that could be improved in my opinion would be the levels itself.
All in all, I enjoyed it a lot!
Hey, I checked out your game and I was impressed by the amount of different properties of crops, seeds, environment... your game had. Really unfortunate that there isn't that much gameplay besides walking around and watching the player to plant seeds (or did I miss something?). I would have really liked to see what else you had in mind. Maybe you can someday finish it in another GameJam that allows this? That would be great.
Very creative! You came up with a unique idea, and the whole 2D - 3D switching is implemented well. The puzzles introduced every single concept in a great way. Only thing that could be improved imo is the platforming in the 3D sections. It sometimes was hard to tell how much cubey will move backwards, adding a shadow could maybe help. All in all, great game!
I wanted to try your game out for some time now, but always were on mobile when I saw it so... I'll use my opportunity now!
Please also check out my game :) https://itch.io/jam/brackeys-15/rate/4313260
There it is: https://itch.io/jam/brackeys-15/rate/4313260
I'll check your game out, too! :)
Hey, heres my game: https://itch.io/jam/brackeys-15/rate/4313260
Feel free to give some honest feedback:)
Very interesting idea, love the art and music of your game. But I think I dont get it completely: I can switch colours, okay, and I understand that I can somehow kill the enemys of the different colour but... how? Running in them with the heart-box? Sometimes they will kill me instead, because they're too close?


