Hi.
Hello! We check for game jams during this period as for the past few years they've been the same few yearly jams in a row which we're interested in (each year we say we would start earlier with the 7DRL then both get lazy) then we proceed to hibernate during the next 10 months. We're ready to submit a few automatically quarantined games ;) .
Hello! If you're not familiar with first-person, grid-based dungeon crawlers then it's definitely worth taking a quick look at how some different popular ones play :
If your game is close enough to any game above you'll be fine, the mandatory features being walking in first person on a square grid and some sort of "life bar" and ""combat"".
Combat can take place on a separate layer from walking so it can be whatever and doesn't have to take place in first person or on a grid.
I agree.
They should be good resources on zooperdan's site although I never really dug into those : https://www.dungeoncrawlers.org/resources/gamedev/.
Heroine's Dusk is one where the sources are open and well documented : https://github.com/clintbellanger/heroine-dusk/tree/master/release.