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Hello! If you're not familiar with first-person, grid-based dungeon crawlers then it's definitely worth taking a quick look at how some different popular ones play :

If your game is close enough to any game above you'll be fine, the mandatory features being walking in first person on a square grid and some sort of "life bar" and ""combat"".

Combat can take place on a separate layer from walking so it can be whatever and doesn't have to take place in first person or on a grid.

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Just watched these videos and it’s amazing how these games had like 90 degree turning movements

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I agree.

They should be good resources on zooperdan's site although I never really dug into those : https://www.dungeoncrawlers.org/resources/gamedev/.

Heroine's Dusk is one where the sources are open and well documented : https://github.com/clintbellanger/heroine-dusk/tree/master/release.