Can see a lot of ways this can develop, I made a lot of these top down arena things when I was younger (Though not horny). The idea of being tethered to an enemy until they slowly pop makes for a great gameplay concept, but definitely needs more variety with weapon upgrades and enemies. The waves are a bit confusing, they just act like a score counter, since enemies just keep spawning constantly regardless of the wave completion amount. Very solid core!
Play game
Lost to Inflation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Kink | #13 | 3.958 | 3.958 |
| Stealth | #14 | 3.625 | 3.625 |
| Harmony | #19 | 3.542 | 3.542 |
| Play | #21 | 3.417 | 3.417 |
| Sound | #23 | 3.208 | 3.208 |
| Overall | #35 | 2.996 | 2.996 |
| Novelty | #36 | 3.208 | 3.208 |
| Aesthetic | #49 | 2.792 | 2.792 |
| Horny | #50 | 2.333 | 2.333 |
| Ambition | #54 | 2.500 | 2.500 |
| Narrative | #58 | 1.375 | 1.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Stuff you didn't do during the jam
everything but the sounds and font is made by me, credits on the game page
Comments
It's always neat to see the kink cleverly integrated into the gameplay! Everything works well, the audio adds a lot to the arcade-like action. I like the characters and animations, but the screen gets a bit overfilled with bodies, maybe having them vanish after popping may work better visually? If you want to expand the game, a ramping variety of new stuff to do is really all it needs, I think the core mechanics are fun and very solid!
This is #1 Harmony game if i've seen one. That the kink is so integral to the gameplay and IMPROVES it is fantastic. My only real problem is that there wasn't more to it! new bullet patterns, weapon upgrades. There's a great future to this project, great job.
I like that the kink aspect turns into a small challenge as you become tethered to the enemy you are inflating. It really helps integrate the kink and gameplay together. Also, given the nature of this kink, easily a 5/5 stealth game that's not a text game.
This was fun, controls are sleek and the small hitbox makes me feel in permanent control of my position. Maybe a bit too much health, but this allows to be ensured victory over these would-be balloons mwehehe
I had a lot of fun playing this arcade, the health were a bit too generous.
I started to feel safe at every moment.
And the incorporation of the kink ot the mechanic is extremely original,
Also a dig-dug shooter was something I didn't expect from this jam but it felt right for the kink.
Ok, this is actually more fun than I thought it would be! When you showed us some gameplay on Discord I thought having to inflate the enemies every time could get frustrating after a while, but it actually forces the player to switch strategies mid game in a way that kept the main loop interesting.
I agree with the people who said this game could benefit from more content, but besides the obvious "more enemies and power up variations" something I'd really like to see is some sort of side effect to when your enemies explode, like stunning or knocking back other nearby enemies.
The controls feel super smooth. The core idea of the game is quite solid, though it really, really begs to have more content: different eenmies with different attacks, maybe some powerups besides the health pickup. I've reached Wave 8 and just stopped playing because it was always the same thing. It's a really good concept that needs to be expanded. No pun intended. (or maybe yes?)
Simple but effective. Could go a long way with some more content like enemy and item variations. Is there an end to the game? I reached like wave 7 but they keep coming.
The gameplay is very satisfying. I think you could play this without realising it is a kink based, but that doesnt detract from it.
Its a neat little game! :)
This is a really nice game loop! I wish it got harder or there were different enemies, but its fun


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