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A jam submission

UNENDO DEMOView game page

"The game that never ends"
Submitted by ORBMASTER — 19 minutes, 57 seconds before the deadline
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Play UNENDO

UNENDO DEMO's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#644.1474.147
Innovation#1893.5593.559
Overall#5173.1273.127
Audio#5692.8822.882
Enjoyment#6542.8532.853
Gameplay#7192.5592.559
Visuals#7832.7652.765

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
1 OF 7 STRANGE PLACES

What code and assets did you not make from scratch during the jam (if any)?
CHARACTER, LEVEL DESIGN PROGRAMING

How many people worked on the game?
2

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
(+1)

Missed the rating for the jam, but you kept being amazing and supporting the stream so here we are playing your awesome demo, LIVE! Was a really good concept and fun to explore! Can't wait for more of your games!!! 

Submitted

Very fitting game to the theme. Right away the game got my attention.

  • I felt like the tutorial was dragging a bit. I had to walk quite a while before seeing the next instruction. And this is also the case for the whole game.
  • It feels like I'm walking for no purpose. There needs to be a purpose for my walking or otherwise it just won't be fun.
  • The game is also confusing which can be good if done properly. I didn't really know where to go. 
  • A better indication of what is dangerous would be good, The falling letters were unsafe, but later they were safe, which is confusing. A simple color would be enough of an indicator. Also a death effect or delay before being sent back to the last checkpoint so you can know what you died to.
  • I would place checkpoints more frequently. I walked a long distance, died and had to walk all the way back.
  • You need a way to return to your last checkpoint. I got softlocked and pressed R but it send me to the beginning of the level.

This game has great potential. I am curious how it's gonna turn out like if you continue making it.

Developer (1 edit)

  • I felt like the tutorial was dragging a bit. I had to walk quite a while before seeing the next instruction. And this is also the case for the whole game.

-The tutorial was made intentionally like that.

  • It feels like I'm walking for no purpose. There needs to be a purpose for my walking or otherwise it just won't be fun.

-In the tutorial or in level 7 too?

  • The game is also confusing which can be good if done properly. I didn't really know where to go. 

-The idea was to always go down thtas how you advanced, im not sure how to answer that one ill need more people to give me feedback on this one for calibration.

  • A better indication of what is dangerous would be good, The falling letters were unsafe, but later they were safe, which is confusing. A simple color would be enough of an indicator. Also a death effect or delay before being sent back to the last checkpoint so you can know what you died to.

-I havent thought of a good way to change it, il think  of ideas for it

  • I would place checkpoints more frequently. I walked a long distance, died and had to walk all the way back

-Totally agree i already made changes in the updated version

  • You need a way to return to your last checkpoint. I got softlocked and pressed R but it send me to the beginning of the level.

-100% agree most players had the same issue, this is being  adresed in the updated version

Thanks for playing and thanks for the feedback.

Submitted

-The tutorial was made intentionally like that.

  • Well it's good it's intended, but what is the reason behind it. What do you want the player to feel?

-In the tutorial or in level 7 too?

  • level 7 too, you could just make the distance shorter if there is nothing to do along the way other than walk.

-The idea was to always go down thtas how you advanced, im not sure how to answer that one ill need more people to give me feedback on this one for calibration.

  • I did intuitionally go down, but at times went left when i had to go right and vice versa, thats not a big issue, but what i was confused about was for example the big moving letters that i had to use as an elevator and the bridge where you type I didn't at first realize

-I havent thought of a good way to change it, il think of ideas for it

  • I think if you just make the letters that kill red, it becomes pretty obvious, this is a very common pattern and the player will probably also assume it is dangerous at first.
Submitted

The opening is such a good hook, I 100% thought something bugged out at first, then the title drop hit and I was like  "ohhh okay this is cool" lol.

The whole letters/words-as-the-world idea is super creative, and the part where you literally type out your own path/bridge is such a cool moment. The black-and-white look and the quiet eerie audio fits the horror mood really well too. Very strange and on theme, in a good way.

Developer(+1)

Yeah everybody thinks its a bug xd.  But for what everyone is saying and you too when the tittle hits its super rewarding so i guess il leave it like that. Thanks for the feedback!

Submitted

Thanks for submitting your game to the stream! If you wanted to look at the playthrough again in the future here's the VOD timestamped to your game


Developer (1 edit)

i saw it on stream :)

Thanks to you playthrough i updated it so its easier for the player. 

Dificulty was way to high for the horror experience . Thanks alot for the feedback .

Submitted

Very wild. Strange places definitely fits here!

Developer

Thanks for playing! New updates coming soon!

Submitted

FREAKY but in a good way. Like others, I thought the intro was awesome that’s such a cool effect. Also loved how everything was made of words and letters, especially when you typed your own bridge. Overall super cool and unique! (and strange)

Developer

Thanks for playing it. Glad you enjoyed it! 

Submitted

The opening intro was absolutely fucking insane. The visuals are really simple but it works, the audio creates an eerie atmosphere. I loved the part where you literally type out your path. I unfortunately got stuck and soft locked myself in the part as the typed bridge ends, where letters fall into a pit.

Great work though!

Developer(+1)

Glad you liked it. That last part of the falling letter might change in the future. Thanks for playing it!

Viewing comments 27 to 21 of 27 · Next page · Last page