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(1 edit)

  • I felt like the tutorial was dragging a bit. I had to walk quite a while before seeing the next instruction. And this is also the case for the whole game.

-The tutorial was made intentionally like that.

  • It feels like I'm walking for no purpose. There needs to be a purpose for my walking or otherwise it just won't be fun.

-In the tutorial or in level 7 too?

  • The game is also confusing which can be good if done properly. I didn't really know where to go. 

-The idea was to always go down thtas how you advanced, im not sure how to answer that one ill need more people to give me feedback on this one for calibration.

  • A better indication of what is dangerous would be good, The falling letters were unsafe, but later they were safe, which is confusing. A simple color would be enough of an indicator. Also a death effect or delay before being sent back to the last checkpoint so you can know what you died to.

-I havent thought of a good way to change it, il think  of ideas for it

  • I would place checkpoints more frequently. I walked a long distance, died and had to walk all the way back

-Totally agree i already made changes in the updated version

  • You need a way to return to your last checkpoint. I got softlocked and pressed R but it send me to the beginning of the level.

-100% agree most players had the same issue, this is being  adresed in the updated version

Thanks for playing and thanks for the feedback.

-The tutorial was made intentionally like that.

  • Well it's good it's intended, but what is the reason behind it. What do you want the player to feel?

-In the tutorial or in level 7 too?

  • level 7 too, you could just make the distance shorter if there is nothing to do along the way other than walk.

-The idea was to always go down thtas how you advanced, im not sure how to answer that one ill need more people to give me feedback on this one for calibration.

  • I did intuitionally go down, but at times went left when i had to go right and vice versa, thats not a big issue, but what i was confused about was for example the big moving letters that i had to use as an elevator and the bridge where you type I didn't at first realize

-I havent thought of a good way to change it, il think of ideas for it

  • I think if you just make the letters that kill red, it becomes pretty obvious, this is a very common pattern and the player will probably also assume it is dangerous at first.