Very fitting game to the theme. Right away the game got my attention.
- I felt like the tutorial was dragging a bit. I had to walk quite a while before seeing the next instruction. And this is also the case for the whole game.
- It feels like I'm walking for no purpose. There needs to be a purpose for my walking or otherwise it just won't be fun.
- The game is also confusing which can be good if done properly. I didn't really know where to go.
- A better indication of what is dangerous would be good, The falling letters were unsafe, but later they were safe, which is confusing. A simple color would be enough of an indicator. Also a death effect or delay before being sent back to the last checkpoint so you can know what you died to.
- I would place checkpoints more frequently. I walked a long distance, died and had to walk all the way back.
- You need a way to return to your last checkpoint. I got softlocked and pressed R but it send me to the beginning of the level.
This game has great potential. I am curious how it's gonna turn out like if you continue making it.