At first, I didn’t understand how to play, but after that I got it. It’s a really cool idea, and I like the puzzles. I also stopped at level 11, but I restarted the page by mistake. In the full version, it definitely needs a 100% save system so you don’t lose your progress if you refresh or restart the page. Overall, it’s a cool idea with cool graphics.
A good game. It really challenged me. It looks like one of the levels will require hours of thought. That's where I stopped.
In the full version of the game, you'll definitely need the tutorial. In the full version of the game, I recommend adding a huge number of simple levels.
I don't want a button click that creates or removes an obstacle. And buttons that block the board aren't very good either. The character prevents you from placing obstacles easily.
The game would be better if you removed the timer.
Thank you for your feedback :) We realized the game does require a tutorial but at the end didn't have time to implement it. I would like to know which was the level you stopped at if possible. Thanks again for playing the game.
I think this was the first level where the island with the finish is a single cell. There are no level numbers or saves, making it difficult to explain. I can identify it from the screenshot.
I liked your game, especially the visuals. I know it is a work in progress but I feel like a lore and some eureka movements(if you decide to go with puzzle genre) will further help to retain the player.
You're too kind! Just to clarify I meant that *your* game did it better, I wasn't coming here to gloat 😅
I'm right now working on simplifying the collision and cleaning up the UI, to then create an overworld and chunk up the map. Do you have any suggestions for any of those "eureka" moments?
No I understood what you were saying, I was just saying your game was good as well.
Now in a puzzle game, for the eureka moment, the solution must already exist in the world, just in a way player doesn't initially know about it or haven't realized it. When he find he could do it in that way as well and finally figure it out that's when he have those eureka movement. GMTK has a really good video on the puzzle games, and personally the game that made me feel like that in almost every level is "Baba is You".
This game's awesome! Very enjoyable! I agree with the first comment that it would be nice to skip dialogue. Even though the dialogue sound effect is hilarious. Aside from that, I enjoyed myself. Thank you!
The letter counter doesn't show the actual number of letters before the match starts. The notes themselves (their 3D models) could be made larger, especially since the red blocks disappear when you press Start. I really like the water shader. The game launched in Zen(Firefox) but crashed the tab before loading the level. In Microsoft Edge, the level loaded but with significant lag. It would be helpful to be able to skip the dialogue if the player falls on the first level, or to have a manual skip option. Turns out, the same dialogue issue happens on the trampoline level later on. Cool concept overall. I also think you could remove the Start button entirely to reduce the game's resistance to the player's desire to just run around
Thanks a lot for your feedback. I agree with that there should have been a way to skip the dialog but the dialog itself were added at the last moment, so not much testing could be done.
The current build is not the most optimized one, it was built with short build time, and most of the things aren't compressed so that might have been the reason for crash in some browsers.
I have found the fix, you have to enable the hardware acceleration e.g. if you are using edge, go to, edge://settings/system , select graphic acceleration, and enable "Use graphics acceleration when available" option.
Comments
At first, I didn’t understand how to play, but after that I got it. It’s a really cool idea, and I like the puzzles. I also stopped at level 11, but I restarted the page by mistake. In the full version, it definitely needs a 100% save system so you don’t lose your progress if you refresh or restart the page. Overall, it’s a cool idea with cool graphics.
Thanks for playing:)
I love the talking sound, it literally made me laugh. XD
Very good idea and execution as well. I enjoyed playing it. It fits the theme of this jam perfectly.
Thank you for your kind words :)
A good game. It really challenged me. It looks like one of the levels will require hours of thought. That's where I stopped.
In the full version of the game, you'll definitely need the tutorial. In the full version of the game, I recommend adding a huge number of simple levels.
I don't want a button click that creates or removes an obstacle. And buttons that block the board aren't very good either. The character prevents you from placing obstacles easily.
The game would be better if you removed the timer.
Otherwise, I agree with knoxy_.
Thank you for your feedback :) We realized the game does require a tutorial but at the end didn't have time to implement it. I would like to know which was the level you stopped at if possible. Thanks again for playing the game.
I think this was the first level where the island with the finish is a single cell. There are no level numbers or saves, making it difficult to explain. I can identify it from the screenshot.
was it this one
yes
Ok, this one is my favorite. It is the toughest one in my opinion. There are 14 lvls and this one is lvl 11.
This one's great. We went for a similar mechanic of the movement sending you right to the end. This one definitely makes better use of that mechanic!
Thanks for playing.
I liked your game, especially the visuals. I know it is a work in progress but I feel like a lore and some eureka movements(if you decide to go with puzzle genre) will further help to retain the player.
You're too kind! Just to clarify I meant that *your* game did it better, I wasn't coming here to gloat 😅
I'm right now working on simplifying the collision and cleaning up the UI, to then create an overworld and chunk up the map. Do you have any suggestions for any of those "eureka" moments?
No I understood what you were saying, I was just saying your game was good as well.
Now in a puzzle game, for the eureka moment, the solution must already exist in the world, just in a way player doesn't initially know about it or haven't realized it. When he find he could do it in that way as well and finally figure it out that's when he have those eureka movement. GMTK has a really good video on the puzzle games, and personally the game that made me feel like that in almost every level is "Baba is You".
This game's awesome! Very enjoyable! I agree with the first comment that it would be nice to skip dialogue. Even though the dialogue sound effect is hilarious. Aside from that, I enjoyed myself. Thank you!
Thanks a lot for playing the game
The letter counter doesn't show the actual number of letters before the match starts. The notes themselves (their 3D models) could be made larger, especially since the red blocks disappear when you press Start. I really like the water shader. The game launched in Zen(Firefox) but crashed the tab before loading the level. In Microsoft Edge, the level loaded but with significant lag. It would be helpful to be able to skip the dialogue if the player falls on the first level, or to have a manual skip option. Turns out, the same dialogue issue happens on the trampoline level later on. Cool concept overall. I also think you could remove the Start button entirely to reduce the game's resistance to the player's desire to just run around
Thanks a lot for your feedback. I agree with that there should have been a way to skip the dialog but the dialog itself were added at the last moment, so not much testing could be done.
The current build is not the most optimized one, it was built with short build time, and most of the things aren't compressed so that might have been the reason for crash in some browsers.
I have found the fix, you have to enable the hardware acceleration e.g. if you are using edge, go to, edge://settings/system , select graphic acceleration, and enable "Use graphics acceleration when available" option.