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(+1)

game bugged like 4 times when I picked cards that draw other cards, also I reached day 10 but I thought there were 7 days? idk if it has an ending, still the visual and audio aspect is awesome, it really looks like a polished game pretty cool

Also if you spam the "talk" or "tips" button in the store the text collapses but I like to think that the devil on the background speaks to you in his native language, pretty cool stuff

(5 edits) (+1)

Oh wow yeah that's a unity text issue haha, I didn't take part in making this game, but if it helps the devs (assuming they used unity), I  had the same issue in my game, here's how I fixed it:

I tried to fix it by checking if the coroutine is running (using a bool) and if it is and the user tries clicking again, turn the bool false, terminate the coroutine in the script, then print the full text (or start a new coroutine) after.

And I also added two breaks inside the coroutine loop that will terminate if it detects the bool has changed (if it changed to false in my case), cus coroutines are a bit finnicky. Unsure if two is required, I think I only used one and it got a bit garbled still, so I added a second! One at the very start of the loop, one at the very end.

I do have one where it will just terminate all coroutines on the script before starting a new one, but that's not user-controlled text, that one changes automatically at a fixed interval, and it will still garble if the text changes too fast, so I made it change at a slower interval, but that's not really a solution lol

It seems to have fixed the issue for me, but as mentioned, coroutines are finnicky. Can never trust them >:0!

It's a bug indeed, but considering it only happens at the shop with the patron it almost passes as intentional, seeing this thing talk to you in some unknown language seems in character for them lmao