It's a bug indeed, but considering it only happens at the shop with the patron it almost passes as intentional, seeing this thing talk to you in some unknown language seems in character for them lmao
Salamendro
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+4 energy really is the GOAT of every single run, I also used and abused of those +1 energy and +1 draw cards just so I could complet a request lmao. I mainly handled the background art and left the gameplay loop for our programmers, but I believe there were a few mechanics that were cut due to time constraints, making the deck building part a bit more complex.
For the Joy and Anguish meters, they pretty much just couldn't reach the bottom. If any of them did, it would lead to a game over, but it's true that if you played the game well enough you could keep them on the same level consistently. As for the dialogues, they were implemented on the last day, we had 2 special NPCs but they didn't make it to this final version of the game jam, if it gets updated I hope we can bring them to the game :p
The x2 and x3 are multipliers, but only apply to the next cards you place. So a card that gives "+2 Red and x2 Red" when placed, won't give you 4 Reds, any other red card that you place after that though will be multiplied by 2. Maybe we should have included a bit of info on these specific cards during the tutorial :p
