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(1 edit) (+1)

Yeah the difficulty was something that worried me a lot cause I don't see people giving more than two or three tries to this, there was gonna be no lives at the beginning, then I thought of a mechanic that would give you one life for every clean guess but I thought it would be too easy that way so I stayed on this middle ground, hope it didn't get too hard!

Also the animations and such were something I was wanting to play with for a long time since everything I've coded until now has been platformers, so it's good to have a change for once and see that it didn't go that wrong after all

Thanks for playing vicky!!!!

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had to sweat a little but I thought the difficulty was perfect! honestly the one thing that would help with difficulty is that i think just ending the level and letting your progress is better than letting you keep guessing till you die. i beat it in 2 runs, but the first time the failure was bc i tried 3 things for the same prompt and were wrong all 3 times. quitting that prompt after the first pull would make the game more forgiving and the 3 hearts more meaningful! 

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Yeah now that you mention it I should have gone with something like that, or maybe not have lives at all and every new card becomes a checkpoint. I was trying to make some fun and crazy experience, not really a hard game, so that's some really good feedback right there for the next time (or maybe even a post jam update)