The sock one totally had me in stitches hahaha that was funny! I was out here sweating -- thank god you showed the cards and then let us choose them in the same order, because I ended up doing a lot of positional based memory -- e.g. remembering the layout of items in a flavor group, and so if I knew the group had apple, it must be the acidic group. Tricky, but loved the animation work on the cards, felt super smooth to play!
Viewing post in Apple or Pear, Euri? jam comments
Yeah the difficulty was something that worried me a lot cause I don't see people giving more than two or three tries to this, there was gonna be no lives at the beginning, then I thought of a mechanic that would give you one life for every clean guess but I thought it would be too easy that way so I stayed on this middle ground, hope it didn't get too hard!
Also the animations and such were something I was wanting to play with for a long time since everything I've coded until now has been platformers, so it's good to have a change for once and see that it didn't go that wrong after all
Thanks for playing vicky!!!!
had to sweat a little but I thought the difficulty was perfect! honestly the one thing that would help with difficulty is that i think just ending the level and letting your progress is better than letting you keep guessing till you die. i beat it in 2 runs, but the first time the failure was bc i tried 3 things for the same prompt and were wrong all 3 times. quitting that prompt after the first pull would make the game more forgiving and the 3 hearts more meaningful!
Yeah now that you mention it I should have gone with something like that, or maybe not have lives at all and every new card becomes a checkpoint. I was trying to make some fun and crazy experience, not really a hard game, so that's some really good feedback right there for the next time (or maybe even a post jam update)