I don't think I've ever posted a thread about it here, but I've been making zine of millie for a while now, and I'm working on issue 22! Here is a link where you can find it all: https://zine.milliesquilly.com/
I don't think I've ever posted a thread about it here, but I've been making zine of millie for a while now, and I'm working on issue 22! Here is a link where you can find it all: https://zine.milliesquilly.com/
I've just put out issue 22! https://zine.milliesquilly.com/issue22.html
I used the path module and the follower to make an RPG town style menu!
Issue 23 is out! https://zine.milliesquilly.com/issue23.html
I ended up packing way too much stuff into it, but one thing that may interest people here is an attempt at writing a "how to make decker adventure games" tutorial.
Wow, it's been a while but I have Issue 25 out now! https://zine.milliesquilly.com/issue25.html
This one's got an article about all the projects in the recent jam!
Issue 26 now exists! https://zine.milliesquilly.com/issue26.html
I've made some use of the new DeckRoman character set!
And I've been really quick with the new issue, even though it turned out huge! Issue 27 is upon us! https://zine.milliesquilly.com/issue27.html
It has been a while, but I now have Issue 28 out. https://zine.milliesquilly.com/issue28.html
Please feel free to let me know what you think!
Hey Millie! I love your zine collection and have been going through them slowly to get inspiration as I'm new to Decker. Stupid question - How do you get your Decker builds to not include the menu bar at the top? I want people to be able to experience my Decker build without changing anything in it - if that makes sense?
Issue 29 is out! One more issue before the season 3 finale! https://zine.milliesquilly.com/issue29.html
and the season finale is out https://zine.milliesquilly.com/issue30.html
And from that season finale, a reboot! Which took less time than I expected, I think because I felt inspired by the less weight! https://zine.milliesquilly.com/ex/ex1.html


And the reboot continues! https://zine.milliesquilly.com/ex/ex2.html

I had a lot of fun with the new dither brushes in this one, and as a result it's now the largest size deck I've ever made and I had to zip it to fit it on a floppy disk! Lemme know what you think!
Zine of Millie EX3 was also too big to fit on a floppy disk without zipping, but it's online now! https://zine.milliesquilly.com/ex/ex3.html

Super Star Wars would be a good example, I think - the SNES provides an easy way to scale and rotate an image like Decker’s .scale[] and .rotate[] methods. The Star Wars logo in that video looks very like the one in your deck.
For the text crawl, the SNES has an advantage: rather than scaling the whole image in one go, it can change the position and scale factor on each scanline, so the top scanlines are scaled very small, and the lower scanlines are at full size, or even scaled up.
Actually calculating which scanlines to show and the scale to show them at could be quite expensive, but luckily the perspective doesn’t change, so you could calculate them once at the beginning of the scene, or even just calculate them with a pencil and paper and type them in.
I’m imagining something like, for each line of the target canvas:
.copy[0,y width,1] to grab the source scanline.scale[factor,1] to scale it horizontally.map[] white pixels to one of Decker’s shaded patterns (or if you’re feeling fancy, colours in the greyscale ramp)I’m sure there’s more mathematically rigorous ways to get a proper perspective effect, but I bet that would look pretty good. The question is, would it run at 60fps?