Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I've been making a zine in Decker for almost two years

A topic by Millie Squilly created Sep 10, 2024 Views: 1,225 Replies: 25
Viewing posts 1 to 10
(+8)

I don't think I've ever posted a thread about it here, but I've been making zine of millie for a while now, and I'm working on issue 22! Here is a link where you can find it all: https://zine.milliesquilly.com/

Developer(+6)

Zine of Millie is truly a delight, especially as a way to look back on how it has evolved along with Decker.

I'm really looking forward to what you're cooking up in issue 22!

(+4)

I have one hint and it's "rpg town"

(+4)

I will probably update this thread with issue 22 and future issues if that is OK

Developer (1 edit) (+4)

Absolutely!

And for anyone else reading, let me be clear: Anyone is more than welcome to make threads to show off their cool projects! If you make anything at all with Decker, we'd love to see it here!

(+5)

I've just put out issue 22! https://zine.milliesquilly.com/issue22.html

I used the path module and the follower to make an RPG town style menu!

Developer(+1)

Wow, this is really high-concept. You knocked it out of the park, Millie!

(+1)

Thanks so much! Next issue I think is gonna have to be less high-concept but I still have some Ideas, haha!

(+3)

So cool. borlington is speaking the truth

(+3)

The Institute makes no specific claims as to the veracity or lack thereof of any views held by any given Fellow but advises caution regarding unconditional trust

(+4)

Issue 23 is out! https://zine.milliesquilly.com/issue23.html

I ended up packing way too much stuff into it, but one thing that may interest people here is an attempt at writing a "how to make decker adventure games" tutorial.

Developer(+2)

A lovely tribute piece to Cohost; I'm glad the palette came in handy. (And I found the chicken!)

(+2)

Your "all about colour" deck was handy too, in particular the image importing code (and associated palette exporting functions and helpful links to dithering methods) was a useful reference!

(+3)

Issue 24 is out now! https://zine.milliesquilly.com/issue24.html

(+2)

Color! :D So cool

(+4)

Wow, it's been a while but I have Issue 25 out now! https://zine.milliesquilly.com/issue25.html

This one's got an article about all the projects in the recent jam!

Developer(+3)

A fellow containment breach? Wonder where they'll turn up next...

(+3)

Don't tell the Institute!

(+4)

Issue 26 now exists! https://zine.milliesquilly.com/issue26.html

I've made some use of the new DeckRoman character set!

(+4)

And I've been really quick with the new issue, even though it turned out huge! Issue 27 is upon us! https://zine.milliesquilly.com/issue27.html

(+5)

It has been a while, but I now have Issue 28 out. https://zine.milliesquilly.com/issue28.html

Please feel free to let me know what you think!

Developer(+4)

all hail drito pope millie, actual-factual game developer!

(+1)

Hey Millie! I love your zine collection and have been going through them slowly to get inspiration as I'm new to Decker. Stupid question - How do you get your Decker builds to not include the menu bar at the top? I want people to be able to experience my Decker build without changing anything in it - if that makes sense?

(+1)

Hi and thanks! If you go File->Properties in Decker there's a "Protect" button that lets you save a "locked" version of the deck, so if you save it there in html format then that should be what you need.

(+1)

Thank you so much, this is super helpful! Appreciate you responding to me :)

(+1)

I'm looking forward to seeing what you make!