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A jam submission

[Holojam] Rock InView game page

Holojam 7 Submission
Submitted by Jimlad (@JimladXLII) — 9 hours, 54 minutes before the deadline
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[Holojam] Rock In's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#223.4443.789
Theme#243.6364.000
Gameplay#243.4443.789
Overall#313.2913.621
References / Humor#542.8703.158
Ambience#573.0623.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Skill issue kept me to get too far, but very fun game! Love the idea and and the execution works well! And the game looks amazing. Really good entry!

Submitted

LOVED IT!!

I'm not really into FPS's and I'm even less familiar with keyboard/mouse configurations, but I managed to finish it!!

Bless Nerissa and her floaty double jump~

I even were able to clear the first level with FuwaMoco when I got the hang of it.

The graphics are pretty good and the gameplay mechanics are GREAT!

I really loved the concept and the implementation is top notch :D

I loved how Doom expanded and de-expanded when collecting the kronies, using the whole Advent cast was great too!!

Also, saving the poor pebble was really inspiring me to do my best ^_^

Submitted

Oh man, I rated some of submission today, and this maybe my favorite so far, good job!

And the funny thing is, we basically have same core mechanic, and also have unfinished AI boss too for the submission haha

Submitted

Short but pretty well constructed. Like some have mentioned, I think Fuwamoco's tradeoffs don't work that well for the playstyle though.  I wonder what you had in mind for a boss fight. I had fun!

Jam Judge

Fun explosive jumping time attack game.

Tried every play style and my favorite was Shiori's. Big jumps and dash to close larger gaps.

I couldn't figure out the Fuwamoco style. Probably was a bad idea to try them on Level 4 which was mostly vertical, since they have increased gravity.

It took me a minute to understand how to use the bombs and time them right to keep the momentum going. Once it worked, it was super fun to jump around!

V-Sync is huge! Thank you for including this setting.

The black hole effect is really cool! Nice work.

That final boss was funny. XD

Some improvement suggestions:

- It would've been cool to have the black hole not only grow but start pulling the player and environment after a certain time has passed.

- Sometimes when starting a new level, an explosion would trigger in the level. I'm not 100% sure but I think it's from a left over bomb from the previous level/try.

Cool game!

Submitted

Kinda insane to have 4 characters that plays so differently from one another in a game about platforming, design levels in such a way that each character is able to clear them, while also ensuring that each level is interesting and fun. 

Love the intense red ambience of the doom spell. Levels are satisfying to clear. 3D models made for this game looks great.

Would be nice if there is a quick retry instead of booting me out to the character select each time I failed. Not a big issue, but BGM also kinda stopped for me after awhile.

Had fun from playing, thank you for making this!

Submitted

Short, sweet and simple!

I like the platformer action with different characters. Each feels unique in their own way.

Submitted

Nice work on this one - I think the story is interesting, and I especially like how you managed to get each character to feel separate, even though I think it may be to their detriment in FWMC's case. 

I think the gravity reduction on them might be a bit too high, especially noticeable on level 4 where you need to make nearly every jump perfect and chain bomb jumps, otherwise you can't reach the top. Barely managed to make it to the exit after I ran out of bombs on the last jump, and happened to have enough time to wait for a car to come by that I could parkour off of to get to the pebble in time.

But I do think this is a solid submission for the jam, and outside of character balance it's really well polished! Would be cool to see some more content added after the jam, if you feel up to it. Good work!

Submitted

The game is fun and the different characters are cool too. It would be funny if Raora's doom could be heard everything time it appears.

Submitted

Good job with making this and the nice black hole effect! My main feedback for this type of game is the controls were very loose and felt like I was skating on ice or floating, which made me fall off more than I wanted. Usually with these types of games with fast 3D platforming is the controls need to feel responsive. If the the controls had a faster impact on movement, this would be a very fun game to speedrun. Another suggestion is instead of booting you out to the menu every time you died, it should restart you at the beginning of the level, though then you also need a menu in game to go back, which you probably didn't have time to add. Also, buff Fuwamoco. :) She's probably the hardest character to play in this game compared to the others.

Submitted

I think the movement is awkward, especially for bibou. Also I'm not a fan of the guess and check feel of the gameplay, especially on level 4.

Submitted

I beat every level with all characters! Fuwamoco level 4 was insanely hard, it took about 30 minutes. Some jumps are only possible landing two bombs in a row, very happy that I pulled off a full clear!

Nice job making different playstyles for all the different characters! I noticed the fast speedrunning route for level 2 which was really cool when I discovered it.

Submitted

Fun gameplay. I think bombs on other characters explode with bigger delay then Biboo which feels wrong. Will not rate it until i have my promised boss fight!!!

Submitted

Interesting mechanic! The game is fun to play and the 4 different characters gives you a nice mix of gameplay. I feel a tutorial for the controls would be nice and an exit/back button during the level selection but other than, that cool game!

Submitted

The gameplay feels great once you understand it. Collecting the Kronis to get you more time is very important, and the game can benefit greatly from a small tutorial/hint about the mechanics. The movement feels a bit floaty at first, but once you get used to it it feels nice.
The levels feel thought out nicely, at least with the characters that I played, but the best part of the game is definitely the vibe.