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A jam submission

Oh No, My Laser Eyes! (Laserlotl)View game page

Trijam #355 - Inconvenient Superpowers
Submitted by Uriel1339 (@uriel1339) — 2 days, 7 hours before the deadline
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Oh No, My Laser Eyes! (Laserlotl)'s itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#24.1004.100
Audio#43.5003.500
Gameplay#63.2003.200
How do you rate the game overall (you can consider fun, dev time, etc.)?#63.2003.200
Visuals#182.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

Super cool idea, and deceptively challenging! Good job

Submitted(+1)

image.png

Tried a lot, but I can’t pass the boss level (there’s a problem with framerate in the combat…). The controls are challenging, but you can “manage” them in some way, and there are strategies, hehe.

My only worrie was axolotls security, but if the disclaimer says they are all safe, cool XDD

Developer(+1)

The boss fight main thing is to keep moving backwards and just keep rotating at him. Your damage should outdo his by a good bit. Best run in my testing I only got hit once or twice. But yeah maybe next time no random spinning haha. Thanks for the feedback!

Submitted(+1)

Really nice work. It gives you a nice, healthy amount of panic and stress when you're navigating between friendly entities and your laser starts veering off course.

Developer(+1)

Thanks! Works as iintended I guess then heh!

Submitted(+1)

I really like this game - the idea, the use of red/green to clearly delineate what you're supposed to destroy or avoid, and the level design. The wobble effect made it almost impossible to play for me. I hear what you say below about it being too easy without that though and I think I would have liked it more if there was a difficulty selector at the start which modified the wobble amount, perhaps with the existing level being labelled as "hard" difficulty! Overall a very nice game though.

Developer(+1)

Hah fair. Maybe if we had more than 3 hours? 😂

Submitted(+1)

Cool concept. The controls are difficult to get the hang of, but I managed to get to the end.

Developer

thanks! without the swinging around it was a bit too easy so I added it mostly for giving it enough difficulty and a bit of a 'no no no no' factor as a player, haha.