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Spacedistort

33
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1
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8
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A member registered Nov 10, 2023 · View creator page →

Creator of

Recent community posts

Thanks! 

It's always difficult to balance a game, so I tried to make sure it wasn't too hard, but maybe it's too simple now, I don't know.

Thanks a lot for the feedback.

I hadn't thought of that, I should have added the possibility of moving the camera with just the buttons, it would have been easier.

Thanks for playing, glad you enjoy!

Cool game! Great idea! It was just a bit confusing to know when I am about to lose.

Glad you enjoy it!

Indeed, the control over the root parameters could have been clearer with a tutorial.

Thanks for your comment! Yeah I agree, the sound design is clearly messed up.

Thanks a lot for your comment!

Thanks for the feedback!

Sorry for your ears, I agree the sound design could have been much better, and the parameters are not clear enough to know exactly how it influences the root.

Thanks a lot for your comment! It makes me very happy

Thanks for playing my game!

Yeah I agree the sound design could have been much better.

Thanks for the feedback! I think if I'd explained the gameplay better you could have gone further (and sorry for your ears).

Thanks for the feedback, I totally agree.
I should have added the amount of energy required for the stars in the victory menu.

Thanks for the feedback. I'm not super convinced by the gameplay either, haha. I first created a system for growing roots, and then looked at how to make a game with that. Then, in the end, I added a level without an objective, because in the end I got more pleasure out of simply watching the branches grow in all directions. And sorry for your ears, the sound effects clearly need to be improved.

Thanks for the feedback! Yeah, maybe it's not all that relaxing. It's hard to make a good camera, because if it grows in all directions, the camera won't know what to point at. But zooming out to see the whole level is a good solution. And I agree about the lack of tutorial, I didn't have time for that.

thanks for the feedback.

I didn't have time to integrate an in-game tutorial. I've put some indications on the itch.io page, but in the end I think that might not be enough to understand it properly.

thanks for the feedback, it was the first music I've ever composed, so I'm glad you liked it. And yes, the sound effects aren't great, I admit, I didn't have time to find anything better.

I like the visuals and the sheep's bleating.

Cool game !

Cool game, I really like the graphics, but I find the camera a bit annoying. I think it’s a shame that we don’t unlock anything when we unlock the other islands, but that’s a minor detail.

I love the art style!

Nice, but a little too slow in my opinion

Cool concept! It could use a bit more polish, but I really like the idea.

Love the art, good job!

A classic concept but a lot of fun. New mechanics are added little by little, and the levels aren't too hard.

Nice game!

Very cool concept. I didn't do all the levels, but I found the difficulty very well-balanced, which is super hard to do in a puzzle game!

I love the visuals and the atmosphere, but the gameplay is a bit repetitive for me.

Cool game, but I'm not sure how the different combinations work.

Cool game, I'm impressed with everything you've done! The sound and visuals are really clean.

Hi, I've made the spawn speed increase slightly over time to make sure even a very strong player is challenged, but on reflection I should have set a slower base speed at the beginning.

very nice!

Simple but effective concept. But, it lacks a bit of in-game feedback

Thank you very much for the comment. Perhaps with all the testing I've done, I'm better compared to the average player, but I manage to last a few minutes. The challenge is to move the two elevators simultaneously and minimize the travel distances

thanks a lot for the feedback, it's my first game jam. The game could well be ported to mobile indeed. I haven't decided yet if I'm going to continue after that.