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I got a full collection within 10 days, but it was very fun to play. The teams don't really get any harder and I think it would be useful to be able to upgrade stats of your team members. Also, I wish there were items for the barbarian, necromancer, and slime (or if you could merge slimes to upgrade them that would be cool). I never really ran out of money and I didn't really understand how I always had so much.

All in all though, it's a really enjoyable game with a creative set of mechanics and cool art! Thank you for making it!

Thank you very much for the feedback ! 

Actually for the money, I forgot to replace with the normal starting amount 😅 I put 1000 for some tests but forgot to change it back will update the build soon 😅


For the items for Necro and others it's planned, I did not have time before releasing this version but in the full game I plan to have around 100 different units. 

For the Slime, I did not think about merging them but it's a cool idea ! Might add it :) 


Another person suggested to add qualities to the items ( like cheap, good quality etc ) and to link that to start changes as Well, I think it could be a good way to allow to increase unit stats and adding another reason to hunt longer for good deals. 


Thanks for the feedback :) 

Enemies should get bot stronger overtime now 🔥

The scaling is definitely a lot better and I like the new thing where items can be bad or good quality, it definitely adds another dimension to the game which makes it a lot more enjoyable. It might be useful to scale down the characters in the fights though, because right now the fifth member of your team is cut off, making it hard to see your character's stats. Overall though, it's already improved so much and it's much more fun now! 

Oh I dis not even noticed that 😅 thanks a lot ! Will reduce their size 😅


Thanks so much for playtesting a lot the game :) I'll make sure to get you a Steam Key once it goes further in the dev process as well :)

No worries, it's been really cool to see it develop and honestly it's a pretty fun game to play in class (I should be working lol). If you need someone to search for bugs I'm very happy to help and I'd love a Steam Key when it's further in the developing progress! :)

Thanks ! For sure I'll need help with QA :) it's super helpful. 

HI :) I started adding a more roguelite progression system to the game :) still early implementation but I hope it s more interesting now. 

I'll take a look!

I lost for the first time - I'd say the scaling is much better and it definitely gets harder over time now! I really like the boss aspect - the entire team of archers definitely felt like a challenge. I think it would be cool if you could buy consumables to boost your fighters. Also, it might just have been bad luck, but I didn't see an archer or assasin in the marketplace for my entire run and it meant my team was pretty unbalanced. I definitely think the boss concept works though!

Thanks ! Well indeed now archers and assassin's are unlockable. So once you beat the boss you can pick them to unlock them to loot them for the next run :) 

That's the idea now, you can get them over time ( but maybe I need to balance the difficulty a bit ). 

Will create spécial units / bosses to make it more interesting :)


Thanks for testing !

Ah! I think that it would make sense to pick a different character to be unlockable (maybe trolls) because it makes it a little unbalanced if the main ranged attackers are locked

Ah yes I see what you mean. Yep especially if the enemy can have them and not you 😅 will probably rework that part of the progression :)