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beathebuzzy

11
Posts
1
Followers
17
Following
A member registered Feb 14, 2025

Recent community posts

I like the avatar creation feature, it's really cute but I wish I could see my avatar outside of battle! (Maybe a profile section or something that could also have some stats about your gameplay would be fun).

I like that it now tells you when you've bought something overpriced, and I really like the new knight design! It just makes it a bit more 3D while keeping the same feel for the artstyle and it works really well. 

The new battle background and animations are really good, the hands make it seem more like a battle with minifigures which I love. The only problem I have is that sometimes the usernames don't fit all on one line which looks a little weird - maybe you could make them a little smaller in terms of font size? Also, the ability to equip buildings works really well!

Also I keep accidentally selling multiple items at once so it might be helpful if there could be a warning system for selling multiple items (just like something that says 'are you sure you want to sell two items', cause sometimes i don't realize the items are selected when I am selling them.

Anyway, another really good update and I can't wait to see more!

I love this so much! It's not creepy at all! I'm not having an existential crisis over here!

No worries, it's been really cool to see it develop and honestly it's a pretty fun game to play in class (I should be working lol). If you need someone to search for bugs I'm very happy to help and I'd love a Steam Key when it's further in the developing progress! :)

The scaling is definitely a lot better and I like the new thing where items can be bad or good quality, it definitely adds another dimension to the game which makes it a lot more enjoyable. It might be useful to scale down the characters in the fights though, because right now the fifth member of your team is cut off, making it hard to see your character's stats. Overall though, it's already improved so much and it's much more fun now! 

The balancing is so much better now, thanks! I prefer the current artstyle but this one is really cool too.

There's a minor glitch I've found where right after a battle when you return to the normal menus you can't click on anything in the inventory panel until you change to the team or catalogue sections. Also there's a glitch where the text doesn't fit on the battle intro.

Genuinely though, I love this game, it's really fun trying to collect the characters and the difficulty is higher now which makes itway more satisfying <3

I really like this game: the idea is really fun and when it works it's really enjoyable. However, there are some bugs and features that make it really annoying to play.

Firstly, in the first few levels you get ingredients which serve no purpose, like salt in the second level (there's nothing you can do with it except sell it and it means you barely get any olive oil). Same for tomatoes to a lesser extent in the first level. Also, I think you should start with a recipe book as the first time i did the first level I didn't get a single recipe card but at the same time in later levels sometimes I get loads of duplicate cards. It might work well if recipes were unlocked by discovery, possibly separately to the main levels (so there's less of a time pressure).


Also, in level 3, the oven hasn't been unlocked, making it impossible to complete the foccacia recipe which is really annoying as a player, same for the pan in level 4 (I gave up after level 4 because I couldn't deal with not having the tools I need for the recipes). I also feel like the scaling is weird because by level 4 you have seven types of mystery bag and your screen quickly gets clogged up by different ingredients. I think it would be better to have fewer sets of ingredients for each level (e.g. not adding herbs and sugar until level 5) but be able to do more with the ones you have (such as a tomato and lettuce and olive oil salad in level 1)

It's a really fun concept, there are just some issues with the execution.

This is really fun!

I got a full collection within 10 days, but it was very fun to play. The teams don't really get any harder and I think it would be useful to be able to upgrade stats of your team members. Also, I wish there were items for the barbarian, necromancer, and slime (or if you could merge slimes to upgrade them that would be cool). I never really ran out of money and I didn't really understand how I always had so much.

All in all though, it's a really enjoyable game with a creative set of mechanics and cool art! Thank you for making it!

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The jumpscares are scary and unpredicteable, and I like the way that it has a messaging function. It keeps trying to access my camera and location, which while it is likely a feature of the game I'd prefer to keep off. It would be useful if there was a setting to prevent that. Also, the upgrades are way too expensive.

Overall though, it is pretty creepy and fun, though I wish it had a more consistant storyline rather than just 'look behind you' and 'I'm watching you'.

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I ROLLED A DICE AND PUT IT IN HONESTLY IM NOT A MACHINE I SWEAR (i am a people pleaser tho lol)

Other than that, good game, I really liked how it looked at how you rolled and it seemed both creepily human and not at the same time

This game is amazing! I really love the creativity and the descriptions of the items and the storytelling is amazing! My only issue is that sometimes items take a while to acquire, but even when they do I doubt it actually takes that long, I'm just impatient :)

The art and the plot are so intriguing and I would love to learn even more about the story (it's pretty clear what the story is, I just love bonus lore)

Anyway, thank you for making such a great game!