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No worries, it's been really cool to see it develop and honestly it's a pretty fun game to play in class (I should be working lol). If you need someone to search for bugs I'm very happy to help and I'd love a Steam Key when it's further in the developing progress! :)

Thanks ! For sure I'll need help with QA :) it's super helpful. 

HI :) I started adding a more roguelite progression system to the game :) still early implementation but I hope it s more interesting now. 

I'll take a look!

I lost for the first time - I'd say the scaling is much better and it definitely gets harder over time now! I really like the boss aspect - the entire team of archers definitely felt like a challenge. I think it would be cool if you could buy consumables to boost your fighters. Also, it might just have been bad luck, but I didn't see an archer or assasin in the marketplace for my entire run and it meant my team was pretty unbalanced. I definitely think the boss concept works though!

Thanks ! Well indeed now archers and assassin's are unlockable. So once you beat the boss you can pick them to unlock them to loot them for the next run :) 

That's the idea now, you can get them over time ( but maybe I need to balance the difficulty a bit ). 

Will create spécial units / bosses to make it more interesting :)


Thanks for testing !

Ah! I think that it would make sense to pick a different character to be unlockable (maybe trolls) because it makes it a little unbalanced if the main ranged attackers are locked

Ah yes I see what you mean. Yep especially if the enemy can have them and not you 😅 will probably rework that part of the progression :)