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Super Reel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 4.000 | 4.000 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.375 | 3.375 |
| Audio | #7 | 3.125 | 3.125 |
| Visuals | #9 | 3.375 | 3.375 |
| How well does the game fit the themes? | #19 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
within 3 hours
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Comments
Very cool game. I love the gam juice and the physics.
it was a bit too easy once you can just spam full speed from the get go, it keeps you largely in the middle. I like the physics can mess you up a bit though once the disc starts swinging from too much weight on one side.
I scored 342. Very interesting.
Nice idea and game!! The mechanic is simple to understand and has its strategy… I think the theme is not related, but is a game with a lot of potential itself… ^^
Thank you so much for the comments. I regret that it seems somewhat unrelated to the topic. Originally, I planned to use two characters as the main characters and introduce the concept of enemies, but the development time was too short, and since I don't have an art background, I could only go with this abstract style in the end. However, I will continue to develop this game prototype in the next few days. I will incorporate all my original ideas and replace the endless mode. I hope you can give me some suggestions then.
Some ideas (out of the usual ones as temporary powerups, upgrades, missions, etc.):
The player must try to stabilize the platform (eliminating more enemies from one side or other). If the platform is very unballanced, the platform will fall off and lose the level.
More obstacles, and with different effects if you touch them with blue or red color (bouncing, strenght, gravity…).
The game has a lot of possible actions and mechanics. And one button (perfect for mobile screens). You have something here ;)
Really like the use of shaders in this game to make boring 3D primitive shapes look cool. Nice idea as well, very easy to understand and would work very well as a mobile friendly game. Didn't see how this was related to the theme at all though.
Thank you so much for the comments. I regret that it seems somewhat unrelated to the topic. Originally, I planned to use two characters as the main characters and introduce the concept of enemies, but due to the short development time and my lack of an art background, I ended up with this abstract style. However, I will continue developing the game prototype in the next few days, incorporating all my original ideas and replacing the endless mode. I hope you can offer some suggestions then. Also, this game does run very well on mobile devices, but currently there is no input mode support; I will add that later.