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A jam submission

To Me, 28 Years AgoView game page

Can you reach back to the good memories?
Submitted by Izuka — 12 hours, 35 minutes before the deadline
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To Me, 28 Years Ago's itch.io page

Results

CriteriaRankScore*Raw Score
Connection to Theme#104.2884.288
Enjoyment#353.6823.682
Creativity#373.8333.833
Gameplay#473.4243.424
Presentation#713.7733.773

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members (List Discord Names)
.izuka for the whole game, frostformat as a composer

Game engine / program used
Unity, Krita

Connection to the theme (short sentence)
Hero aiming to go to simpler times, creating time to make the run simpler, visual/audio/gameplay changing to fit simpler times.

Is this your first jam?

Yes

This is my first game jam

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Comments

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page
Submitted(+1)

Pretty fun game :).. I hope Unity doesn't ask for money again 


Lol

( if you can play and also rank my game call kill or be killed Mario exe.. I really appreciate it :) ) 

Submitted(+2)

GOTY 2025

Developer

Ah ah thank you so much, I'll make sure to mention you were the first one to mention it during the prize ceremony.

Submitted(+1)

goty 2026 i mean ofc

Submitted(+2)

I run as fast as I can. But I need more time.

Developer

That's definitely the lesson of this game!

Submitted(+1)

I like the game even though I am really bad at it. I like the system of buying more time I thought that was cool. Also it's cool you have a intro cutscene too.

Developer(+1)

Oh thank you so much for trying out my game, considering the quality of yours! Don't worry about being bad at it, the game is super hard on purpose. I'm really glad you liked it!

Submitted(+1)

Great game! I don't know if it's only me but the game was kinda hard for me :(... But the designs and sfx and those stuff were great!!

Developer

Thank you so much for trying it out Tain! Don't worry about your skills, the game is incredibly hard on purpose, don't worry! It was made that way. I think maybe 1/5th of the testers may have actually reached the end.

Submitted(+1)

I think its cool that you can make your next run easier with buying more time. But I think maybe you should get more time points based on how far you are since it would make getting far way more rewarding if the farther you are the more rewards you get.

Developer

Thank you for trying my game and for your comment! Giving more points based on the distance reached would have been a cool alternative as well, which could have worked with the design of the game, that's a great idea. Thank you for this suggestion!

Submitted(+1)

This is a fun game! I like the replay ability with the time upgrade system and how it connects with the theme(: If I had to critique I would let the player start with more time because I found myself getting confused at the start of the game.

Developer

Thank you so much for your comment! Yeah I definitely understand your comment, I chose by design to throw the player in with only a few seconds so that they get confused and feel the unfairness of the situation, and try to build their way up against this frustration (or decide to give up, which is also a great choice). Thank you for this nice feedback!

Submitted

I can't play it

Developer

The game is meant to be played in its downloadable file, I'd advise trying it this way if you can! If you're not on a Windows, tell me which platform you are on, and I'll make a build for you :)

Submitted(+1)

I’m not good at this type of game at all, especially when it’s designed to be hard. However, I liked pretty much everything else (style, premise, etc.)—at least as much as I could experience in the short time before it became too frustrating for me.

Developer

Thank you for trying my game! Yeah it's definitely the absolute opposite of your game in terms of mood and difficulty, as the game is meant to create this frustration in the player. I definitely knew ahead of time a lot of people would give up really early, and that's totally ok and fair! Thank you for this nice comment and for trying it anyway :D

Submitted(+1)

the game was absulut cinema

i loved the concept  of the game and the gameplay is so smoth

Developer(+1)

Thank you so much for your comment and for playing my game! Considering how good yours was, it truly means a lot!

Submitted

np dud

Submitted(+1)

fun gameplay, fun lore, fun challenge

very awesome!!

Developer

Thank you so much for your kind comment and for playing my game!

Submitted(+1)

Great connection to the theme and fun but challenging gameplay. The camera perspective did make it a bit tricky to tell if I was going to hit something, but usually there was room to stay well away just in case. Very well done, especially for a first jam!

Developer

Thank you so much for your cool review! I was pretty mean with the perspective that's for sure, but I tried to give enough space for every dodge, even though it requires a lot of spatial memory. Thank you for taking the challenge :D

Submitted(+1)

it's really fun and addictive, even though I never got past the 2nd part😅 i will keep playing it tho, as I think the gameplay is very engaging, plus the graphics are really nice, the music is top notch and overall it feels polished.

only downside for me is that it can feel a bit frustrating at times, but maybe thats more of a me problem. hope you keep updating the game!

Developer

It's definitely a frustrating game, it was made to be! But you still persevered to reach the 2nd part, and it's already super impressive! Thank you so much for your nice comment, and good luck reaching the simpler times if you continue :D

Submitted(+1)

great game, amazing models, and art in general. music was TOP tier and the connection to the theme was maybe the most original in this game jam

Developer

Your words are so kind! Thank you so much for playing it, I'm so glad you liked it.

Submitted(+1)

Absolute cinema!

Developer

Ah ah, thank you so much!

Submitted(+1)

This game is absolute  fricken POGGIES.
I wish I could donate 5 dollars on download.
I was hooked for 30 minutes, on a game jam game.
The graphics were amazing
my only nit pic is because I am particular about pixelarts, the pixelart at the end didn't line up to a pixel grid. this is a very common thing, just know for the future it can make pixel art look cheap.

OTHER THAN THAT FRICKEN POGGIES. when i get home from work I will be beating it without buying any extra time

Developer

You're simply the best. Thank you so, so much for this so kind comment, especially after the half hour of fun I had on yours!
And thank you for the pixel art section precision, it's definitely a part I had to rush at the end of the jam, and I wish I could have done it better. That's a lesson for next time!

Submitted(+1)

Is the number of attempts shown at the end real, or did I just happen to finish the game in exactly 28 tries? That was really great — the message was very strong. Are the parts with your own design only the final scene, or did you also create the 3D models yourself? I loved all of it.

Developer(+1)

It is real, so you did beat it in 28 tries! So congratulations on beating it and reaching the simpler times, and thank you so much for beating my game.
As I was solo on it and had only 4 evenings of 3 hours to work on it, a lot of the 3D assets were free assets that I reworked (textures, modifications here and there, animations...) for the game to be perfectly honest.

Submitted

Yes, I really did beat it in 28 tries 😄 And considering you created such a great experience with only around 12 hours of work, that’s honestly impressive. Adding a meaningful message at the end really takes the game to the next level. When you finish it, you actually feel like it gives you something — not just that you’ve killed time or simply had fun.

Submitted(+2)

The opening cinematic immediately got me into the game. A bit hard but it made me keep playing!

Developer(+1)

I'm so glad you kept at it! Thank you so much for experiencing my game.

Submitted(+1)

I have a hard time rating this game. On one hand, it’s extremely frustrating. On the other, the ability to buy extra time using hourglasses encourages you to try again and again.

At some point you want to stop playing because the cost of buying more time becomes too high, but then you’re already close to reaching the second stage and you get curious about what comes next.

Unfortunately, the difference in controls between the first and second stage, combined with the lack of time to adapt, made me give up. That’s a shame, because I think many players might quit at this point, and since it’s a game jam game, it would be nice if more people could fully appreciate the work that went into it. A possible solution could be a checkpoint after the first stage.

I also have mixed feelings about the visuals. The pseudo realistic, ugly models are kind of awful, but at the same time they add a weird, funny charm. I honestly can’t tell whether this effect is intentional or not.

The text animation that plays after death also bothered me. I know it only lasts a second, but I really just want to skip it and jump straight back into the game.

I also thought it could be interesting if the obstacles were placed randomly, but at this difficulty level, learning the pattern is clearly part of the game, and it probably wouldn’t work without that.

What’s surprising is that the overall effect is still positively addictive. It doesn’t feel like an intentional psychological trick by the developer, but rather the result of many small elements coming together. Somehow, it works really well.

Developer

Thank you for your long feedback and for playing the game!

Frustration was definitely a huge part of the design I was aiming for. Some people would argue that for a game for a game jam, you would have to make something simple or addictive in a good way, but I decided to go against that pattern because I wanted that frustration to fit the story behind the game. The design point was indeed to have the player play again and again, to learn the pattern to optimize their time like the hero would do, to save those extra seconds to be able to run to their final objective: free, simpler times.

When it comes to the models, it was definitely meant to be kinda awful, to reflect the gloomy environment of the hero. I definitely knew ahead of time it would probably work against me for the jam itself, but that's what I wanted for the game and its theme, and I'm actually glad it made people question what the idea behind it was, so thank you for that!

It's honestly a great review because it showcases what I wanted to see going into the minds of the players. More than a game, it was kind of an experience to see how players would react to the whole thing. Would they relate to the hero and try to learn the path because they want to reach the end, or would they give up instead due to the whole unfairness of it. I'm really glad you wrote all of that, so thank you so much for it!

Submitted(+1)

It's really hard!! But I do like how you interpreted the theme and its implementation. I think deducting 5sec for every hit is a little too punishing, and the controls take a bit of learning, but as the comments say maybe it really is just a "get good" thing because I improved a bit with every run haha. Overall great game

Developer(+1)

It's definitely meant to be a "get good" game in the end from a design standpoint, as each hit is supposed to display the hero losing even more time in a daily routine where he barely has any time for himself, and making any mistake makes them lose this little time they have left. I'm glad you did try many times and got better on each try though, that was definitely the purpose! Thank you for playing my game :D

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page