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Limtotage - YALIM

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A member registered Jul 13, 2021 · View creator page →

Creator of

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Thank you so much for playing and for letting me know!

This is actually the first time I've received a report of this issue. I'm really sorry you ran into it. I'll definitely investigate what might be causing it and do my best to fix the problem as soon as possible.

I really appreciate you taking the time to leave feedback. Thanks again!

Thank you so much for playing and for the feedback!

I'm sorry you couldn't reach the exit. It's possible that there's a bug, but it's also possible that one of the puzzles wasn't clear enough. I'll definitely take another look at it and see if I can improve it.

I'm really glad you still enjoyed the game despite that. Thanks again for taking the time to play and leave a comment!

I actually tried making a similar game myself, but it didn't turn out nearly as well as yours. 😄

You did an amazing job—well done! I really enjoyed it.

I honestly didn't expect to play a game like this in a game jam. It was incredibly well made and really impactful. I enjoyed it a lot.

Congratulations, and great job!

I absolutely loved it! You did an amazing job.

The only issue I noticed was that the game would sometimes freeze while attacking. I'm not sure what was causing it, but it happened a few times during my playthrough.

Other than that, it was a fantastic game. Great work!

The graphics and overall presentation were really well done. I tried twice, but I couldn't get past the bug section. 😄

The music was also very nice and fit the game well. Overall, I had a great time playing it. Congratulations on making such a fun game!

I'm not sure. I could hear the sound when hitting enemies, but I don't think I heard a sound when my character took damage. Maybe the damage sound is just too quiet compared to the other audio, or perhaps it doesn't trigger every time.

Either way, you did a great job, especially considering this was made during a game jam. Congratulations once again!

The game was fun, but I have to ask—can you actually beat it? 😄 No matter what I tried, the village always ended up burning down.

Even so, I enjoyed the experience. Nice work!

From what I understand, the game is endless. I think you did a great job implementing the theme, and I really enjoyed it.

One piece of feedback: I didn't hear a damage sound when the player got hit. The slime turning red is good visual feedback, but adding a sound effect would make it feel much more impactful.

I also have a gameplay suggestion. It could be interesting if the player could sit on a chair and hold S to rest and recover health more quickly. To keep it balanced, resting could also make the enemies stronger or increase their level, adding an extra layer of challenge. As it is now, the game isn't too difficult as long as you don't get overwhelmed by too many enemies at once.

Overall, I enjoyed it. Great job, and congratulations!

At first, I wasn't sure whether I was actually holding the objects or not—that could be made a bit clearer with some visual or audio feedback. Other than that, the game was really well made. I had a great time playing it. Nice work!

At first, I thought it was John Snow, so I guess I jumped to conclusions a bit too early. 😄

The audio was great, and the cinematography was really well done. The walking felt a little slow and heavy, but I think that was an intentional design choice by the developer.

I also enjoyed the story. Writing a good detective story is difficult—if you reveal too much, players figure out the culprit too quickly; if you reveal too little, they can't solve the mystery at all. I think you found the right balance between the two.

Congratulations! It was a really enjoyable experience.

First of all, I really enjoyed the game. The difficulty felt well-balanced and fair. My only suggestion would be to add some VFX and background music or sound effects, as they would greatly improve the overall atmosphere and immersion. Other than that, great job!

Normally I don’t struggle this much with manual driving, but I found it a bit challenging here. Also, when I first launched the game, the tutorial didn’t show up — it appeared after restarting, which might be a small issue.

I had a few problems with the UI as well. It would be clearer if things like the engine and handbrake were labeled as “on/off” instead of 1-0, since that can be a bit confusing.

It could also be interesting to have more variety in the tasks — for example, time-based urgent deliveries could add some extra depth.

That said, this is one of the most realistic driving experiences I’ve played in a jam, which is really impressive.

One last suggestion: it might be better to upload a browser-playable version for future jams, since some people may hesitate to download .zip files.

Great job overall!

Haha I think you mixed this up with another game 😄
There’s only one wave and no economy system like that here.
Still, thanks for checking it out!

Thank you so much for the detailed feedback, I really appreciate it!

You’re absolutely right about the lack of polish and some clunky parts — that’s something I wish I had more time to improve during the jam. The anvil balance and adding a proper in-game tutorial are definitely on my list for future updates.

I also agree that the win moment could feel more rewarding than just a simple text — that’s a great point.

I’m really glad you enjoyed the stressful moments and the overall experience, that was exactly the feeling I was aiming for! And hearing that you were excited when you finally won means a lot.

Thanks again for playing and for your kind words!

“It needs a bit more development. Sometimes I couldn’t understand why they stopped. But for your first jam, it turned out to be a really nice game.

The UI has some issues—it covers the money, which is a bit confusing. The gameplay is simple but nice.

It was a simple and fun experience. It’s really nice that you used your own drawings instead of AI.

There’s definitely an issue in the web version. I couldn’t figure out how to load arrows into the towers at first—it turns out you have to spam the Space key. The visual style is amazing.

The idea of using raccoons for resource management is really clever. At first, I had to think a bit about what to do and what was expected, but I figured it out. Nice game, congratulations!

It’s a strong and solid idea. The early game feels a bit challenging. The money you earn goes into salaries—just like real life. It turned out to be quite a challenging and fun game.

Nice idea. The timing system puts great pressure on fulfilling orders.

Thanks a lot, I’m really glad you enjoyed the game and found the gameplay engaging!

I actually have some upgrade plans in mind (including expanding the use of swords like you mentioned), but I didn’t have enough time to implement them during the jam.

Also, thanks for pointing out the anvil sound — I hadn’t noticed it was that loud. I’ll definitely adjust it in a post-jam update.

Really appreciate your feedback, it helps a lot!

In my opinion, the only real drawback of the game is the lack of a Web version. The game itself is very good, with different themes, various enemy types, and multiple platformer mechanics. It took me about 5–6 minutes to start and finish the game, and it was very comfortable and easy to play.

As for shortcomings, the only other point — also mentioned in other comments — is that the boss hit feedback felt a bit weak. Adding a slight knockback or a small hit effect could improve the impact.

Overall, this was the best game I played in the jam. Congratulations!

Thank you very much for the detailed feedback and for playing the game! I’m really glad you enjoyed the mix of shooting and precise movement mechanics and the transition between them. Your thoughts on the movement precision are very helpful, and I’ll definitely keep them in mind. 

Thanks again for the encouragement — it really means a lot!

It turned out to be a very fun and cute game. The fact that it supports co-op or playing on the same PC is a nice touch. The map design is also well done for three levels and doesn’t feel overly repetitive. I had a lot of fun playing it.

Thank you for playing. ☺️

Thank you for playing. ☺️

Thank you for playing. Yes, when designing the game, I had Space Shooter and Space Invaders in mind. If I had more time, I would have liked to add more variety in terms of weapons and ships. Thank you for your comment.

Originally, I planned to add a shader to the background to create an underwater feel, but I don’t have much experience with shader creation. As for the sprites, I designed all of the visuals myself except for the Tilemap. I didn’t have enough time to design the Tilemap and was worried I wouldn’t make the jam submission deadline. Thank you very much for playing and for taking the time to give feedback — I really appreciate it.

It turned out to be a really nice piece of work. It reminds me of the games we used to play in the back seat during car trips.

It turned out to be an educational game that teaches telling time. First-grade students could play it in schools.

The game really reminded me of old arcade games. It’s challenging and well done. The art design fits the theme and the game nicely. I did experience some issues with the mouse controls from time to time, but since you’ve already noticed and mentioned that issue, I won’t go into it. Is the game endless, or does it have an ending? Overall, it’s a very nice piece of work for a first jam experience.

The art style is very nice. The core gameplay mechanic is solid, and it’s good that the game ends before the mechanic starts to feel repetitive. To extend the game, new mechanics and additional gameplay elements could be added. In my opinion, the biggest drawback is the lack of music and sound effects — having sound effects would make the game feel much better. Overall, it’s a very nice piece of work for a first jam experience.

The game turned out really great. The mechanic of creating a clone from the past is a very creative idea. The puzzles are well designed and challenging at just the right level. The sprites also fit the game very nicely.

Thank you for the kind feedback and for playing! 

It was a very beautiful experience. I believe that games are not only meant to entertain or fill time, but also to convey messages and evoke different emotions — and you conveyed that beautifully. To enhance the feeling of the game, the path could have been a bit more challenging, of course without disrupting the story.

Uga Uga Feu Feu Water Uga 😄 It’s really nice — I liked it a lot. It feels like a fun game similar to Human: Fall Flat. Of course, the controls are a bit clunky, but they’re good enough to get through the parkour.

One of the most unique games I played in the jam. The music, the visual style — everything is great. Simply amazing.

It felt like I was playing an arcade-style retro game. It seems like it could use a bit more polish — for example, it would look better if enemies spawned outside of the player’s view and then entered the screen. Still, it was a fun and good experience.