This was my first time making a WebGL build for a vertical game, so there were some issues with the UI. It wasn’t designed that way originally. All the graphics (except the Tilemap) were designed by me. It was also the first time I fully created my own assets and coded everything myself, so I couldn’t go into too much detail. I tried to add an underwater effect, but I couldn’t find a decent free asset for it, so I went with a simple blue screen instead. Still, thank you very much for playing the game and for your kind feedback — I really appreciate it.