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(+2)

You owe me a keyboard! 😄 Jokes aside, the game only has two mechanics — jumping and phase shifting — and it executes them so well. It ended up being both the most frustrating and the most enjoyable game I played in the jam. I didn’t encounter any bugs. The only thing that caught my attention was the brick pattern you used in the TileMap — wasn’t there a right corner tile? My character slipped there once or twice.

(+1)

Yes, as you said, we didn't make a right corner. My aim was to slide the player anyway, so I made the character's collider round too. Maybe that's why I owe you a keyboard :D