Glad you enjoyed!
Fauxface
Creator of
Recent community posts
Like the simple art style. Fits both the theme and the limitation very cleanly. Apart from a few SFX, the major thing I'd recommend is speeding up gameplay. It felt like moving and fighting was a bit too slow. I think making the player and enemies faster, but squishier, and some button to exit the mind control would help iron that out. Apart from that critique, everything was great! Nice work, especially for your first jam! :)
I think mechanically, there aren't really any flaws I would point to. Everything works without bugs. Design-wise, I would change a few things. I didn't really get the impression that the player was the enemy beyond the story, since the guardians looked noble and the enemies looked evil. Even a small looping animation where the crystal is chained up and trying to break free would work. Speaking of the crystal, the control ability didn't feel particularly impactful. I know there was a stat boost attached to it, but its difficult to notice that, and since the towers controlled themselves fine, I didn't end up using it. Maybe replacing it with some kind of magic artillery from the crystal would make for a more impactful cooldown-based ability. Also, the option to change targeting of enemies, I think, works best when there's some kind of limitation on how fast towers can rotate to target enemies. In this case, it was instant, so it didn't feel like I ever needed to use this option. I did like the egg system, I'm a bit of a sucker for loot crates. I think that also naturally incentivizes more playtime. Overall, nice work!


