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Fauxface

131
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4
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A member registered Jul 17, 2025 · View creator page →

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Glad you enjoyed!

Done!

Wish towers could be sold/moved, but apart from that, there were no issues. Nice work!

Super fun, funny and cute premise matched by artstyle, good feel/feedback, good sfx. I really don't have anything to critique, this was really well made.

Haha, there certainly was a lot of pressure to press it. Glad you enjoyed!

You might've stepped on a small button that was lying around? Or maybe it got to the 7 minute mark, where there's a little event that happens that presses the button. Thanks for playing, glad you enjoyed!

The visuals were great, the music and sfx were especially excellent, everything was intuitive, with multiple keybinds (space or s to stomp, I tried both and preferred s). Didn't encounter any bugs besides the giant centipedes. Well done, one of the best I've rated so far!

Glad you enjoyed, thanks for checking it out!

Done!

Fun with a neat visual style. but needed a few sound effects, and maybe a list of keybinds somewhere, unless I missed it. Was stuck for a little bit before I realized E to open doors. Nice work overall, though!

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Glad you liked the concept! I think a lot of stuff that was fine in engine was too laggy on web :( Bit of an oversight on my end. I did a few optimizations recently if you want to give that a shot, but no worries if you don't. Thanks for checking it out!

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I think a lot of stuff that was fine in engine was too laggy on web :( Bit of an oversight on my end. I did a few optimizations recently if you want to give that a shot, but no worries if you don't. Thanks for giving it a try!

That's an odd bug, haven't seen it before. Maybe physics lagging out once I exported to web, idk. Thanks for playing!

Thank you!

Yeah, I was pretty exhausted by the time I finished and just used a picture of a button for the thumbnail, haha. Glad the atmosphere worked and thanks for playing!

Glad you liked it! I definitely tried to make the atmosphere feel tense, so I'm happy to see it worked. Thanks for playing!

Done!

Infuriating, but in a fun way. Reminded me of games like getting over it, with how the controls make the difficulty. I got the control aspect of the theme, but I didn't really see much of the limitation. Overall though really well done!

Done!

Like the simple art style. Fits both the theme and the limitation very cleanly. Apart from a few SFX, the major thing I'd recommend is speeding up gameplay. It felt like moving and fighting was a bit too slow. I think making the player and enemies faster, but squishier, and some button to exit the mind control would help iron that out. Apart from that critique, everything was great! Nice work, especially for your first jam! :)

Done!

Funny idea, good visuals, good sound effects. Some of the electronics were pretty difficult to reach. Pretty fun overall, nice work!

Done!

Funny idea done well, it was pretty enjoyable hurling stuff all over the place. Nice work!

Done!

Interesting idea and take on the theme, nicely done!

Done!

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Very unique style. Would've liked maybe a few sound effects on the cutscenes and actions, but that's about all I can think to critique. Nicely done, especially for your first jam!

Done!

Fun game, got pretty difficult after a few levels. Did a good job trying to ease the player into the mechanics instead of dumping everything at once. Nice work!

Done!

Cute little game, nicely done!

Done!

Phenomenal idea, very fun. Incorporation of the limitation and theme were very clear. Unique and cute artstyle fit well with the humor. No complaints, all in all a great game!

Done!

Cool idea! My typing skills aren't great so I lost quickly, but I had fun doing it, haha. 1 small tweak would be highlighting the letter that you're currently on, just for clarity. Nice work!

Done!

Fun idea, tad luck-based but I like the concept. Nicely done!

Done!

I think mechanically, there aren't really any flaws I would point to. Everything works without bugs. Design-wise, I would change a few things. I didn't really get the impression that the player was the enemy beyond the story, since the guardians looked noble and the enemies looked evil. Even a small looping animation where the crystal is chained up and trying to break free would work. Speaking of the crystal, the control ability didn't feel particularly impactful. I know there was a stat boost attached to it, but its difficult to notice that, and since the towers controlled themselves fine, I didn't end up using it. Maybe replacing it with some kind of magic artillery from the crystal would make for a more impactful cooldown-based ability. Also, the option to change targeting of enemies, I think, works best when there's some kind of limitation on how fast towers can rotate to target enemies. In this case, it was instant, so it didn't feel like I ever needed to use this option. I did like the egg system, I'm a bit of a sucker for loot crates. I think that also naturally incentivizes more playtime. Overall, nice work!