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Fauxface

152
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A member registered Jul 17, 2025 · View creator page →

Creator of

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Fun and cute while still fairly challenging. Nicely done!

Thanks for playing!

Creative and fun idea, struggled a little bit with steering/turning the frog though.

Really fun to play, only thing it's missing is some music and sfx. Nicely done!

Really cool idea, great style. Ended up being creepier than I expected. Nicely done!

(1 edit)

Few things I'd recommend for future reference:

The player sprite jitters a bit when moving, this is an easy fix by setting the process callback of your player character's camera to physics instead of idle. 
The player movement felt a bit stiff, some coyotetime and a jump buffer would help some, but mostly, being able to short jump by quickly pressing jump would make some of the platforming feel cleaner.

Overall though, nice work on your first game, congrats!

Very creative idea, had fun!

Cool and unique idea, got pretty challenging later on but was satisfying to figure out. Nice work!

Really fun, really stressful haha. Only critique is that I couldn't get fullscreen to work. Great work, one of the best I've played so far!

Absolute cinema 

Nothing really new to add, level 7 had me stuck. One small thing I'd add since I notice you're using Godot: the pixel art seems a bit blurry, which you can fix by navigating to project settings / rendering / textures / canvas_textures / default_texture_filter, and setting it to nearest instead of linear. Congrats on finishing (I assume from your profile) your first jam!

Really fun, fiixing some bugs (sometimes dashed when throwing grenade) and some small bits of polish (cd indicator, some movement polish, player isn't blocked by grenades) is the main thing to improve. One idea is that you could make the grenade part of the movement kit by making it not hurt you and letting you trigger it early with pressing the button again. I kept trying to boost myself around the map with the nade but it was tricky to get right and hurt me more than it helped. Procedural generation worked well and I never encountered any issues with it. Great work!

Little hard, camera was a tad too sensitive, but I dig the music. Nice work!

Ah that'll do it haha

Great artstyle, engaging, didn't encounter any bugs. Nice work!

Glad you enjoyed, thanks for playing!

Thanks for playing!

I like it, but there's a few things that should probably be fixed. The clock pickups don't scale with your upgrades, and the speed scaling got pretty difficult to control toward the end. The first level was also the hardest by far, needing to miss almost no shots to beat the robot on the right side, but everything was too easy from there. Maybe having bullets scale in cost, or having enemies get stronger depending on how much time you've used. Overall though, fun game, nice work!

Some of the sound effects were pretty loud, but other than that, no issues.

Cute short game, would've liked the countdown to be irregular a bit more often to mix things up. Nice work!

Glad you enjoyed!

Done!

Wish towers could be sold/moved, but apart from that, there were no issues. Nice work!

Super fun, funny and cute premise matched by artstyle, good feel/feedback, good sfx. I really don't have anything to critique, this was really well made.

Haha, there certainly was a lot of pressure to press it. Glad you enjoyed!

You might've stepped on a small button that was lying around? Or maybe it got to the 7 minute mark, where there's a little event that happens that presses the button. Thanks for playing, glad you enjoyed!

The visuals were great, the music and sfx were especially excellent, everything was intuitive, with multiple keybinds (space or s to stomp, I tried both and preferred s). Didn't encounter any bugs besides the giant centipedes. Well done, one of the best I've rated so far!

Glad you enjoyed, thanks for checking it out!

Done!

Fun with a neat visual style. but needed a few sound effects, and maybe a list of keybinds somewhere, unless I missed it. Was stuck for a little bit before I realized E to open doors. Nice work overall, though!

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Glad you liked the concept! I think a lot of stuff that was fine in engine was too laggy on web :( Bit of an oversight on my end. I did a few optimizations recently if you want to give that a shot, but no worries if you don't. Thanks for checking it out!

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I think a lot of stuff that was fine in engine was too laggy on web :( Bit of an oversight on my end. I did a few optimizations recently if you want to give that a shot, but no worries if you don't. Thanks for giving it a try!

That's an odd bug, haven't seen it before. Maybe physics lagging out once I exported to web, idk. Thanks for playing!

Thank you!

Yeah, I was pretty exhausted by the time I finished and just used a picture of a button for the thumbnail, haha. Glad the atmosphere worked and thanks for playing!

Glad you liked it! I definitely tried to make the atmosphere feel tense, so I'm happy to see it worked. Thanks for playing!

Done!

Infuriating, but in a fun way. Reminded me of games like getting over it, with how the controls make the difficulty. I got the control aspect of the theme, but I didn't really see much of the limitation. Overall though really well done!

Done!