Fun and cute while still fairly challenging. Nicely done!
Fauxface
Creator of
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Few things I'd recommend for future reference:
The player sprite jitters a bit when moving, this is an easy fix by setting the process callback of your player character's camera to physics instead of idle.
The player movement felt a bit stiff, some coyotetime and a jump buffer would help some, but mostly, being able to short jump by quickly pressing jump would make some of the platforming feel cleaner.
Overall though, nice work on your first game, congrats!
Nothing really new to add, level 7 had me stuck. One small thing I'd add since I notice you're using Godot: the pixel art seems a bit blurry, which you can fix by navigating to project settings / rendering / textures / canvas_textures / default_texture_filter, and setting it to nearest instead of linear. Congrats on finishing (I assume from your profile) your first jam!
Really fun, fiixing some bugs (sometimes dashed when throwing grenade) and some small bits of polish (cd indicator, some movement polish, player isn't blocked by grenades) is the main thing to improve. One idea is that you could make the grenade part of the movement kit by making it not hurt you and letting you trigger it early with pressing the button again. I kept trying to boost myself around the map with the nade but it was tricky to get right and hurt me more than it helped. Procedural generation worked well and I never encountered any issues with it. Great work!
I like it, but there's a few things that should probably be fixed. The clock pickups don't scale with your upgrades, and the speed scaling got pretty difficult to control toward the end. The first level was also the hardest by far, needing to miss almost no shots to beat the robot on the right side, but everything was too easy from there. Maybe having bullets scale in cost, or having enemies get stronger depending on how much time you've used. Overall though, fun game, nice work!



