I liked the idea and it was fun to collect the buffs and finish the game. However I needed to come back here to realize the full controlls (dashing). Got the double jump buff by wall-jumping around the corner. With a bit more UX improvements you could make it work greatly.
Scharf3
Creator of
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The game looks really stunning and I liked the blurr effects made by different pixel sizes. However I struggled to get my hands around the fighting gameplay, while the exploration was neat, I couldn't get the fights done and would have prefered a simplified fighting style. After the great intro I was a bit lost for where to go. The freedom of choice in the first spawn denied me of going further. To me personally it would be cool to explore the world further.
Thanks for submitting to the GameJam. The game looks very good! To me personally adding a bit more story into the game could greatly enhance the experience. It does not have to be actual story, but a path which is drawn by the player. I feel like the choices are just random if I only see an image thereafter (and even similiar odds between cards). Maybe you could have a bunch of texts to additionally show that my choices as a player matter or showcase the overall progress. Great idea. Would be interested to see what it will become, if you decide to further develop it.
