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Daedalus' Trial's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #29 | 3.886 | 3.886 |
| Gameplay | #39 | 3.514 | 3.514 |
| Enjoyment | #44 | 3.629 | 3.629 |
| Presentation | #59 | 3.857 | 3.857 |
| Connection to Theme | #86 | 3.657 | 3.657 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (List Discord Names)
Nolafus, TTT2114
Game engine / program used
Godot
Connection to the theme (short sentence)
A simple game that (hopefully) wouldn't be out of place in old school arcades.
Is this your first jam?
Yes
This is my first game jam
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Comments
That was pretty fun! It really does feel a lot like a port of an old arcade game. I found that it was a bit confusing even with the text that you provided, and I feel like there could have been other ways to show that the player was killed that were less jarring and sudden, but this is really creative and pretty fun overall!
I really enjoyed playing this game. The mechanics are simple and it's really easy to understand.
Really really great game!
really enjoyed this one !
its very good. I really enjoyed this one. great work!
It took a little bit to get used to but it's a really unique idea that's executed pretty well. Like a mix of dungeon crawling, minesweeper and pac-man. The style is really accurate to 90s dungeon crawlers and the atmosphere is surprisingly good!
This was a pretty new and cool idea that I had never seen before. I just randomly setted a trap and moved like one time and then trap went off, and that was kinda creepy. I'm not sure if this is your first game or first jam, but either way, I think you did a great job. Your game is one of my favorite games that I played!!!
Never played a game like this but it enjoyed the gameplay. Its not to complicated right now but could really be fun with maybe more enemy types. Setting traps and guessing where the monster is located is really cool. I think it would be nice to maybe have a compass, get a bit of ammo from chests and traps leading it to turn into a resource management game. The how to play though probably needs to be remade since its to much text at once. But gameplay wise this game is pretty good.
I really like the idea of a map and looking in direction. It reminds me of this iOS game called Undercroft that I used to play. Lots of potential for exploring dungeons in this one and I like the art you've already done.
interesting idea for sure, looks pretty great but you cant really know when there's gonna be an enemy, you just have to hope you don't die instantly
We didn't do a great job making the strategies intuitive, but there are definitely quite a few ways to know where the monsters are
I watched my friend play it after me and he figured it out pretty easily so its definitely a skill issue on my part lol so I take back what I said
it's an unusual game, and the gameplay is fun, but it gets boring too quickly. However, it's a good job for its creativity and well-executed theme.
I like how traps and guns are combo together and it's fun to learn the strategy, little suggestion would be making the trap a limited resource like bullets, and spawn them in the map randomly :3
I do think traps need a small buff, but it would be very easy to make them overpowered. Thanks for the feedback and for playing!
This game probably has the best gameplay from this jam lol. This is the first time i've played this type of game and i really like it. I think you did a pretty good job at presentation but I think the tutorial is a bit lengthy. Some thing i would add is a way to get more bullets and more spaces for player to escape :D. This is kinda amazing for a first game jam though, you have a lot of potential
That's very nice of you to say! The tutorial is the weakest part, and one of the first things we're working on is getting more information to the player in a better way. For instance, the monsters will get "bored" and stop following you if they can't catch up, so instead of shooting every monster, the player should be looking to run away when possible. This makes it so the bullets are the player's "timer" for how long they can stay in the dungeon, and adds quite a bit of strategy to make them last. Of course, none of this is communicated effectively...
Nice addictive game loop, I thought I could cheese the game by having one minotaur just follow me but then I got pincered, and lost my 30k run. Would be cool to have this happen more. Force the player to chose wether to shoot their bullet early and not be pincered or to try and lose the minotaur around a corner. Overall very fun game.
That's the main decision to make! This dungeon specifically is great for running away as it's the "beginner" map, but future ones won't be as forgiving. Thanks for playing!
i rlly liked playing this game i liked the mechanic of not knowing wheres the monster it was super fun but i kinda sucked playing but its still a cool game :D
thats awsome dude its really good
This was a really nice concept! I really liked it. I was a bit overwhelmed with the "How to play" screen, not going to lie. 😂 I died quite often, but I guess this is one of those games that should be fairly difficult. After a while I tried thinking and planning a bit better and...... well I still died😂 But at least I managed to kill one and scored 500 points in the end!
Yeah, the how-to screen was a late addition and definitely could've used a couple more pages breaking everything up, haha. Thanks for playing!
I realy like strategy this game have. Thinking really pays off lol.
This was a good game love trying to guess where the enemy would be based on the messages. Laying down traps to catch the monster to shoot it was a fun mechanic.
Death sure watched me a lot!
Navigation was super smooth, but knowing where death was could be challenging at time. Still there was some nice mechanics, and it was definitely fun to choose when to run with the treasures or when to be greedy. Was a really great game, good job on the submission!