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meooooooooow

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A member registered Aug 14, 2025 · View creator page →

Creator of

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I found a way to embed them as block in Markdown! Can’t believe spoiler text is still not a itch feature yet…

Some hints if you’re stuck ᗜ⩊ᗜ

13 The goal is to explode all bombs upon dead.
12 Push the bombs together to explode at once.
11 Try to make use of your dead body.
10 Find a way to explode a bomb without dying.
9 Make a explosion chain.
8 Explode one of the bomb without dying.
7 Make a explosion chain with yourself.
6 Make a 90° explosion chain with walls.
5 Make a 270° explosion chain.
4 Bounce the bombs against wall.
3 Make a rocket.
2 Make a 360° explosion chain.
1 Make a explosion loop.
0 Congratulations!

I just finished a cat pushing bombs puzzle game and now I have cats as the bombs XD

Still too easy compared to speedrunning Celeste heh

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Masterpiece of puzzle designs (0 w 0)b


For anyone knowing basic Go the game is too easy, but the opponent is silly and cute so whatever :3

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Top-class art & audio!

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MMOCountdown

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Thanks for the feedbacks! I can't believe I never thought of making an undo button ( °Д°)

PAPER HUNGRY

Nice basketball minigame and I enjoyed trying out the different combos~

My high score by spamming jump shoot :p

🥔

Pretty solid puzzle platformer that fits the theme! I think one obvious visual clue missing from the game are keyholes on the chests and final door, like I literally reached the final door 2 times and knocked it for a whole minute without noticing a key is needed LMAO


It's pretty fun and additive and I wonder if there's infinite build...

Also did a quick speedrun :3

I DID IT

CUTE DEMON

Well...it was really a painfully fun survival bullet hell ᐢ⩌⌯⩌ᐢ💢

  • 2 stages with unique bullet patterns fitting the music
  • A nice plot twist to turn it into a platformer
  • Especially liked the piano melody for stage 3
  • Consistent artstyle in your games :3

While I appreciate the effort in art, story and music, the physics and controls made the gameplay very frustrating...

  • Normal jump, double jump, upward dash and diagonal dash feels very inconsistent, it's like they have 4 sets of accelerations and gravity, which made the character hard to control
  • The character hurtbox is not clearly shown and unforgivingly big, including all head and foot
  • The downward moving platforms break the dash and jump system, and the input is ignored very often
  • Most of the patterns have a proper hint before emitting, but not the electric bars in stage 2, so you can only memorize where they're spawning
  • All these adding up stuck me in stage 2 for a whole hour T w T
  • Lastly, the SFX for being hurt is missing

Anyways, I may have complained bit too much, nice work as solo dev and I look forward to your next bullet hell!

Solid vertical slice :o

Fun platformer to speed run with~ I like there are many types of enemies and bosses to smash buttons on :3

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The concept is pretty cool but also very tedious to explore with, I think free drawing is not the idea way for tracking map and I'm cooked by the maze size, gonna put this down for a while and I'll use spreadsheet for a 2nd run later... /ᐠ –ꞈ –ᐟ\

(So you see if we start the map at the wrong cell the space runs out at the leftmost...)

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Thanks for beating the game (^///^)

Gonna blame my level III for not teaching the water puddle mechanic well...

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Best cat puzzler I have so far ( ⓛ ω ⓛ *) 


  • Simple but clever concept with MANY well designed puzzles
  • Cat and mice plushies and posters everywhere
  • Walking leaves pawprints🐾 behind

And here's some bugs / unintended solutions I found:

  • In level Purripheral, you can just walk straight to the exit without using the window switch at the left
  • Two bombs exploding at the same time can cause the screen to stuck in transition
  • The level reset is not handled correctly sometimes, and objects may spawn at the wrong positions
  • As a result, it's possible to get softlocked in The Cat Below The Hat, where the eye can't be picked up

The vibe reminds me of Portal, and I believe it has potential to be a full game with some more polish!

The concept and message fits pretty well with the theme! I got the happy marriage ending easily hehe

Cute art and amazing music! I think the difficulty curve can be improved so people don't get cooked by the first level :3

It's chess but you attack the opponent instead of their chess pieces ᖗ( ᐛ )ᖘ

SPACE BAR MACHINE GUNNNNNNNN

I AM ALSO A BOSS XD

I like how my table turns into a mess after accepting all stuffs (≧∇≦)... but where are the catgirls?


Now behold the world's fastest Blob with only 10 deaths

Aww thanks for playing! I may have designed level II and I too hard, adding some hint in the description soon (ΦωΦ)

Thanks for playing till the end! UwU

I ran out of time so most of animations and effects like the water splash are missing right now... I'll probably do them as a post-jam update!

*Put Nekowaifu on todo list*

Thanks for the 1st clear!! ^›⩊‹^ ੭

Any% 08:25 :3

Nice update! I see more signs around and they should help teaching the mechanics. When designing my any% speedrun route I noticed something kinda odd about the gem placements:

As gems are the main collectable and scattered along the main path, these 9 gems being hidden in the cave with the trophy felt bit weird to me. I think maybe it's better to move them to the main route (and leave only the trophy here) so it's easier to unlock the final area (Lost Isle) :3

:O perfect five

Solid Bingo

me playing this game: