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meooooooooow

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A member registered Aug 14, 2025 · View creator page →

Creator of

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Any% 08:25 :3

Nice update! I see more signs around and they should help teaching the mechanics. When designing my any% speedrun route I noticed something kinda odd about the gem placements:

As gems are the main collectable and scattered along the main path, these 9 gems being hidden in the cave with the trophy felt bit weird to me. I think maybe it's better to move them to the main route (and leave only the trophy here) so it's easier to unlock the final area (Lost Isle) :3

:O perfect five

Solid Bingo

me playing this game:

The QTE mechanic reminds me of time repairing generators in Dead by Daylight, there are surprising number of upgrades and playstyles in shop. Combo Prepare + Choke simply oneshot all enemies and I ended up beating the boss 3 times. Music is also a banger, GG ⪩(ᐢᗜᐢ)⪨


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Nasubi is an unique idea, but the gameplay being a short and trivial 3d incremental game is a bit disappointing to be honest, the vibe is really on spot.

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Update: with some determination I managed to 100% the game!!! 


I really liked the level designs, particularly the snake level 6, once you get the idea and angle it naturally flows into the end. I still believe the map rotation control can be improved though, in level 5 the ball is often blocked by the map.

Game is basically a dance of fire and ice but walking with birds, dog and football.

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YES I'M HERE FOR THE CAT BUT HOW'S THIS SO GOOD AND IT EVEN HAS A MAP EDITOR???

Yeees 4 Elements x 3 Tiers + 4 Ult :3

It's worth the wrist pain to try all the 16 element magics XD Also love the cute little Wupi~

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A perfect example of a spinning game on GameBoy!! Love how the background and music respond to the spinning and the bullet types are also well designed. It kept me addicted for a while, amazing <3

My highscore:

Edit: It seems not so high after seeing other comments, I will be back

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The concept is a interesting twist on the classic Ballance game where you can rotate the map, but I really couldn't finish the game now (rage quitted on level 3)...(ꐦ · ₋ · )

  • There is no button hints in-game, it took me a while to realize there's a Ballance mode.
  • The control feels really good when you are in the Ballance mode, but the opposite when you are in map mode. This is because the map rotation is relative to the camera, but the camera is fixed and there is no way the move the camera without moving the map, this makes precise movements difficult to do.
  • Switching between two control mode is very jarring as the time doesn't stop. Moreover the physics is still on when you simply wanna rotate and observe the map, so you can only rotate bit by bit to prevent it from dropping.

I'd suggest freeze the time during map rotation, and allow for mouse camera control too (like the Ballance mode), to make the experience more playable and enjoyable.

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A well executed and polished beyblade entry!

  • 2 gamemodes x 2 maps to have fun with
  • Realistic beyblade physics, you can feel the weight and inertia when controlling
  • Excellent audio design
    • Soundtracks are cool and fit the neon visual style well
    • SFXs are very responsive to the states of the beyblade, based on velocity, collision, landing, etc.
    • Using the CD item actually affects the soundtrack

The fundamentals are solid so all you need is just more features!

  • Bump to multiplayer
  • More maps, and maybe some sort of progressive levels
  • A speedrun gamemode on reaching the flag as fast as possible.
  • Btw the item collecting SFX is missing :3

Vary serious dev making a very serious game about a very serious employee playing flappy bird very seriously in a very serious office.

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OMG you're officially the WR holder now 🐾🏆

Okie so I found another during replay and got a little hint from Ofu for the last one :3


Woah this is the BEST platformer I have in a while! Fantastic work  ദ്ദി(៸៸ > ᴗ < ៸៸ )


  • The N64 nostalgic visual is really appealing! I love how each area have their own elements and music.
  • Fun, in-depth rolling mechanic with many tricks you can do, it's like Mario's jump
  • Level design a very good and the mechanics are taught smoothly without too much hints

It has all element needed to be fun to speedrun, but right now I just wanna find all the collectables~ (Missed 2 trophies)

  • Fun spin attack + RNG spin upgrades
  • Good monster designs
  • Leaderboard 
  • Use a fixed top-down camera may improve the combat experience
  • Impact of normal attacks feels bit weak
  • 3 variation of the spin theme
  • SFX volume is too loud

Solid pig revolver shooter, the mechanic fits the theme well and it's fun to reload. There is almost no room for misses as the amount of bullets is fixed tho.

Game is basically wrist pain speedrun.


Yeah we should just ask if they like ice creams ⩌   ̫ ⩌

So I replayed the game couple of times...are all the boys fake? LMAO


ART IS TOO CUTEEEEEEE!!!


I wish the cat was real though...(˃̩̩̥ɷ˂̩̩̥)

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YAY


I love my alien flower so much, I don't even mind my hand is eaten /ᐠ>ヮ<ᐟ\ฅ

(Please fix the checkpoint bug it really makes the trial and error process very painful)

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So mhm, the misleading part is in the game description on "How to play" ⩌   ̫ ⩌

It was pretty hard but I did it! > w <

You should really lower the difficulty for most people to beat it without rage quit tho...

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The game looks very polished and interesting to play, and it includes some complex systems like path finding, NPC trust + emotions, and buildings. But the core game loop now is simply solo among us (wait 15sec to kill next guy with no strategy), which doesn't take advantages on the systems you have at all. I believe it could be some kind of fun base construction/management game with further developments.

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Maybe the real comfy are the beach babes we collected along the way...

  • Anggie the watermelon
  • Phoebe the fish
  • Richard the surfboard
  • Tana ❤️❤️❤️❤️❤️❤️❤️❤️


Minor note: the game crashed once during my playthrough but the save file saved me!

Hii POY, the writing, art and audio is very cute and amazing, yet I'm still stuck this time...

On the good side, the evidences are all highlighted to find quickly, and the ordering is pretty obvious (said by Tori). But there is just not enough information to pick the right evidence and finish the deduction. (In the end I found the solution from comments)

  1. Beach + Weird Lump, the combination itself makes sense, but I think Paw Print should be considered correct too since they just come back from walk.
  2. Campsite + Tinfoil Mess, mhm, was thinking about using Weird Lump because this is where it's found, or Tarot Card for being witnessed by Charlie.
  3. Restaurant + Sunglasses, I don't see why it's related to restaurant from Grandma's words... no other evidences seem to pointing at restaurant area too.
  4. Toilets Area + Ripped Cloth, we can tell the ripped cloth belongs to Barney, but why it ends up in toilet...? I once put Weird Lump here lol.
  5. Beer Bottle shows Barney doesn't really drink, and it doesn't help on the deduction

So you see how confused I am... good job on the limitation I guess (¬ ω ¬)

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Thank for playing and commenting~ Just did some quick update for the game:

  • It simply goes fullscreen now :3
  • A paw cursor is added
  • Paper roll length is slightly decreased

I joined the jam on last day so I made it as simple as possible, but the suggestion the extend the idea to an incremental game sounds fun! (there already exists one though, XD)

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Best tower defense of the jam! ദ്ദി・ᴗ・)✧

I just wanna know if there's a way the defeat the invincible 🐙 now...


Nice fishes :3 Though the game obviously lacks an auto collect to function as an idle game...

I won the Wack the Fih but got softlocked in the sandmich screen (Φ ω Φ)

Yes I expected logic puzzles for limitation hehe 

This one is pretty fun and easy, and I only wish there are more levels!

I request for the removal of AskAlotl cuz he's REALLY annoying ᐢ⩌⌯⩌ᐢ💢

A MASTERPIECE OF FISHY QUOTES...

and I can't describe how good it is with words, so I can only rate it with 🐟🐟🐟🐟🐟!

Tabegatchis are sooooo cute ❤️ 

However as a restaurant game it's get very repetitive soon and the day length is even increasing from 3min to 5min X w X.  Can't stay anymore after completing the first boss and failed to complete the new recipe (drynx?)... I hope you could shorten the game length by a LOT, maybe 1mins on normal day and 2min on boss day, so people get the unlock the tabegatchis and see the ending.