Any% 08:25 :3
meooooooooow
Creator of
Recent community posts
Nice update! I see more signs around and they should help teaching the mechanics. When designing my any% speedrun route I noticed something kinda odd about the gem placements:

As gems are the main collectable and scattered along the main path, these 9 gems being hidden in the cave with the trophy felt bit weird to me. I think maybe it's better to move them to the main route (and leave only the trophy here) so it's easier to unlock the final area (Lost Isle) :3
Update: with some determination I managed to 100% the game!!!

I really liked the level designs, particularly the snake level 6, once you get the idea and angle it naturally flows into the end. I still believe the map rotation control can be improved though, in level 5 the ball is often blocked by the map.
The concept is a interesting twist on the classic Ballance game where you can rotate the map, but I really couldn't finish the game now (rage quitted on level 3)...(ꐦ · ₋ · )
- There is no button hints in-game, it took me a while to realize there's a Ballance mode.
- The control feels really good when you are in the Ballance mode, but the opposite when you are in map mode. This is because the map rotation is relative to the camera, but the camera is fixed and there is no way the move the camera without moving the map, this makes precise movements difficult to do.
- Switching between two control mode is very jarring as the time doesn't stop. Moreover the physics is still on when you simply wanna rotate and observe the map, so you can only rotate bit by bit to prevent it from dropping.
I'd suggest freeze the time during map rotation, and allow for mouse camera control too (like the Ballance mode), to make the experience more playable and enjoyable.
A well executed and polished beyblade entry!
- 2 gamemodes x 2 maps to have fun with
- Realistic beyblade physics, you can feel the weight and inertia when controlling
- Excellent audio design
- Soundtracks are cool and fit the neon visual style well
- SFXs are very responsive to the states of the beyblade, based on velocity, collision, landing, etc.
- Using the CD item actually affects the soundtrack
The fundamentals are solid so all you need is just more features!
- Bump to multiplayer
- More maps, and maybe some sort of progressive levels
- A speedrun gamemode on reaching the flag as fast as possible.
- Btw the item collecting SFX is missing :3
Woah this is the BEST platformer I have in a while! Fantastic work ദ്ദി(៸៸ > ᴗ < ៸៸ )

- The N64 nostalgic visual is really appealing! I love how each area have their own elements and music.
- Fun, in-depth rolling mechanic with many tricks you can do, it's like Mario's jump
- Level design a very good and the mechanics are taught smoothly without too much hints
It has all element needed to be fun to speedrun, but right now I just wanna find all the collectables~ (Missed 2 trophies)

The game looks very polished and interesting to play, and it includes some complex systems like path finding, NPC trust + emotions, and buildings. But the core game loop now is simply solo among us (wait 15sec to kill next guy with no strategy), which doesn't take advantages on the systems you have at all. I believe it could be some kind of fun base construction/management game with further developments.
Hii POY, the writing, art and audio is very cute and amazing, yet I'm still stuck this time...
On the good side, the evidences are all highlighted to find quickly, and the ordering is pretty obvious (said by Tori). But there is just not enough information to pick the right evidence and finish the deduction. (In the end I found the solution from comments)
- Beach + Weird Lump, the combination itself makes sense, but I think Paw Print should be considered correct too since they just come back from walk.
- Campsite + Tinfoil Mess, mhm, was thinking about using Weird Lump because this is where it's found, or Tarot Card for being witnessed by Charlie.
- Restaurant + Sunglasses, I don't see why it's related to restaurant from Grandma's words... no other evidences seem to pointing at restaurant area too.
- Toilets Area + Ripped Cloth, we can tell the ripped cloth belongs to Barney, but why it ends up in toilet...? I once put Weird Lump here lol.
- Beer Bottle shows Barney doesn't really drink, and it doesn't help on the deduction
So you see how confused I am... good job on the limitation I guess (¬ ω ¬)
Thank for playing and commenting~ Just did some quick update for the game:
- It simply goes fullscreen now :3
- A paw cursor is added
- Paper roll length is slightly decreased
I joined the jam on last day so I made it as simple as possible, but the suggestion the extend the idea to an incremental game sounds fun! (there already exists one though, XD)
Tabegatchis are sooooo cute ❤️
However as a restaurant game it's get very repetitive soon and the day length is even increasing from 3min to 5min X w X. Can't stay anymore after completing the first boss and failed to complete the new recipe (drynx?)... I hope you could shorten the game length by a LOT, maybe 1mins on normal day and 2min on boss day, so people get the unlock the tabegatchis and see the ending.





















