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meooooooooow

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A member registered Aug 14, 2025 · View creator page →

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A multiplayer voxel game for a 3-day jam is really impressive! Had a great time trying to build my snow house by throwing blocks. I even met another player joining the room and thank you for saving me from getting stuck in my blocks > 3 < Not sure how the server works but it's kinda sad that my house was gone when I refreshed the page accidentally...

Bro all you need is a cozy winter background music with some sound effects =w=

I was testing the friction parameter for different tiles, where the default value was 0, and then I realized that giving the player no control over iced surfaces could be kinda interesting mechanic Σ( ° △ °)

I got the cutest snowman (= w =)

Best gameplay I have so far in the jam, the foxes are too cuteeeeee

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Simple but elegant ( º﹃º ) Eventually the snowball gets too big and roll over the player's head ahaha

Can't believe we picked the same music XD I really enjoyed the story and art of this one! cutscenes feel very slow but worth it to watch the ending, the experience is still great without the snowman drinking coffee gameplay imo =3=

Snowflake concept is interesting but the level design needs more finetuning, the spike collision feels bit too big for me QwQ

The theme is well reflected :3 Nice polishes on the art and cozy gameplay. Increasing the reaction time for hold to fish QTE could make the experience even smoother~

It was fun to slide in 3d tunnels and the cutscenes are very cute~ Would be nice to have a sound effect when eating the meat (◕ܫ◕)

Ahh you got it wrong, the adorable rabbit character is from the Sprout Lands Asset Pack by Cup Nooble, I decided to put it in my scene the moment I found it, glad you like it too~

The cozy vibe is delivered very well through the cute 3d models and relaxing sound designs (^u^)

Wow didn't expect this is made with Unreal, the pixel art in 3d scene combined with ice textures and smooth lighting builds up a really appealing environment, which kinda reminds me the art style of Octopath Traveler. 5/5 Presentation ♡

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It's totally fine and don't give up! This is my second game jam and I serve it as a chance to learn the Godot basics like how to use Tilemaps and Animated Sprites. After spending 2 days researching how to do the reflection and sliding effect, I had no time and could only submit a prototype without gameplay, and the lesson here is to plan for a super mini game when the jam period is so short. Nevertheless the experience was still rewarding, and game jam is also a good opportunity to play and learn from others' games~ =w=

Cool and creative mechanic on reflection, with very good level designs. Nicely Done > w <

Love how the story is connected to the theme ^w^

Snowball battle is an interesting take on the winter theme! The mechanic itself is fun but the difficulty is soooooo high T^T (took me couple of tries to pass the first wave). Deceasing the initial enemy number, and lowering the snowball speed could make it easier to get into :3

You got the coolest characters in the jam! That's unbelievably amount of content in a week, and I'm so cooked by the boss > <

While I really like the monochrome art style and dialogues, I feel like this is even harder than Celeste... QAQ

  • The dash reset object is too small to grab
  • The laser types are introduced too quickly, and players can hardly remember them
  • The dash direction is determined by the keyboard direction, but use mouse as the trigger
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Goofy 3d platformer with Gang Beasts like controls and physics, I like the trick that you can climb walls vertically by grabbing then rotating the camera =w=

5/5 GAME OF THE JAM

Every aspect is well done, imo you may have less enemies before the boss fight to make the gameplay more concrete :)

It's basically SFX player but I love the ending music :heart:

It was a fun chase, but I'm stuck in this boss fight T ^ T

OUCH

Simple yet polished :3 The shooting feels very juicy and I only wish there's little bit more content like a boss or upgrades

A really nice interpretation to the theme even with an intro animation! Sadly the game is quite laggy for me and I can barely finish the first level T ^ T

I like how traps and guns are combo together and it's fun to learn the strategy, little suggestion would be making the trap a limited resource like bullets, and spawn them in the map randomly :3

RIP Brainless

I found this :3

ABSOLUTE CINEMA

Love the concept of becoming "simpler" and the little twists, would be nice to have more contrast and smaller collision boxes on the spikes :3

make sure the server doesn't burn so I can build the game

Ashburn, VA (iad) on Fly.io