I found a way to embed them as block in Markdown! Can’t believe spoiler text is still not a itch feature yet…
meooooooooow
Creator of
Recent community posts
Some hints if you’re stuck ᗜ⩊ᗜ
13
The goal is to explode all bombs upon dead.12
Push the bombs together to explode at once.11
Try to make use of your dead body.10
Find a way to explode a bomb without dying.9
Make a explosion chain.8
Explode one of the bomb without dying.7
Make a explosion chain with yourself.6
Make a 90° explosion chain with walls.5
Make a 270° explosion chain.4
Bounce the bombs against wall.3
Make a rocket.2
Make a 360° explosion chain.1
Make a explosion loop.0
Congratulations!Well...it was really a painfully fun survival bullet hell ᐢ⩌⌯⩌ᐢ💢

- 2 stages with unique bullet patterns fitting the music
- A nice plot twist to turn it into a platformer
- Especially liked the piano melody for stage 3
- Consistent artstyle in your games :3
While I appreciate the effort in art, story and music, the physics and controls made the gameplay very frustrating...
- Normal jump, double jump, upward dash and diagonal dash feels very inconsistent, it's like they have 4 sets of accelerations and gravity, which made the character hard to control
- The character hurtbox is not clearly shown and unforgivingly big, including all head and foot
- The downward moving platforms break the dash and jump system, and the input is ignored very often
- Most of the patterns have a proper hint before emitting, but not the electric bars in stage 2, so you can only memorize where they're spawning
- All these adding up stuck me in stage 2 for a whole hour T w T
- Lastly, the SFX for being hurt is missing
Anyways, I may have complained bit too much, nice work as solo dev and I look forward to your next bullet hell!
The concept is pretty cool but also very tedious to explore with, I think free drawing is not the idea way for tracking map and I'm cooked by the maze size, gonna put this down for a while and I'll use spreadsheet for a 2nd run later... /ᐠ –ꞈ –ᐟ\

(So you see if we start the map at the wrong cell the space runs out at the leftmost...)
Best cat puzzler I have so far ( ⓛ ω ⓛ *)

- Simple but clever concept with MANY well designed puzzles
- Cat and mice plushies and posters everywhere
- Walking leaves pawprints🐾 behind
And here's some bugs / unintended solutions I found:
- In level Purripheral, you can just walk straight to the exit without using the window switch at the left
- Two bombs exploding at the same time can cause the screen to stuck in transition
- The level reset is not handled correctly sometimes, and objects may spawn at the wrong positions
- As a result, it's possible to get softlocked in The Cat Below The Hat, where the eye can't be picked up
The vibe reminds me of Portal, and I believe it has potential to be a full game with some more polish!
Nice update! I see more signs around and they should help teaching the mechanics. When designing my any% speedrun route I noticed something kinda odd about the gem placements:

As gems are the main collectable and scattered along the main path, these 9 gems being hidden in the cave with the trophy felt bit weird to me. I think maybe it's better to move them to the main route (and leave only the trophy here) so it's easier to unlock the final area (Lost Isle) :3

















