the whole rating period passed without me even seeing this absolute gem. not even glaze, this is the only game in the jam out of 50+ i played that i spent over 10 minutes on and had to play to the end. you're a wizard man i love this game
ZakichanMC
Creator of
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dude this game is so sick dude!!! i was failing university level calculus and linear algebra but after playing this game i was suddenly passing with flying colors. absolute cinema 10/10 would play again. make it a roguelike like nubby's number factory with some insane items and synergies and you've got a million dollar project on your hands
oof lol, telling it like it is i guess. Fwiw, having only 4 levels was intentional, its not cuz I didnt know how to make more. If the levels themselves are bad then I guess fair but I didnt make more levels cuz the game was supposed to be small plus other factors that made it not really work design-wise
thanks, and yeah I lowkey agree I had lots of time but keep in mind I had to make 4 different versions of every asset (most of which the player barely sees or pays attention to) which took most of my time. Plus the idea of the mini-jam is to keep it short and sweet, right? I also dont plan on updating the game after this, it was just a small one-off project
interesting concept, and having to move the tiles in real time is a unique twist but might not really land well with a lot of players. personally i thought it was gonna be a strategic puzzle and was disapointed when it was fast-paced. of course, make the game you want to make though, im just one person on the internet lol
really cool idea, definitely different lol you don't really see many matching games these days. i couldnt really figure out how to play properly but thats just my skill issue lol. also for the first like 3min of gameplay i didnt even realize there were enemies(?) at the top at first. would help to communicate the goal of the game a bit better



