Thank you for such kind and wise words! its tough, we wanted to put a focus on the story but definitely needed to polish the mechanics more.
Kumatora_V
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</details>!
Spoiler
Personal report regarding the disappearance and deaths of Andrew Cunningham (26), Sarah Hildred (25) and Malica Bennadonte (27). All three adults had gone missing on October 16th, 2025. On January 9th, 2026, their bodies were found in the middle of Scott’s Hill, away from any marked hiking trail. Two of the bodies, Andrew Cunningham And Malica Bennadonte were found by a makeshift fire pit, camping supplies^1 were found five feet away from Andrew Cunningham’s corpse. Despite partial decay, cause of death has been able to be identified. Andrew Cunningham’s cause of death has been attributed to asphyxiation, bruising around the neck makes murder the obvious answer. Malica Bennadonte was found with no obvious cause of death, although the coroner did say the wounds around her missing eyes do appear to be older than the rest, which they attributed to scavengers and damage from the cold. Cause of death has been labeled as blood loss. Sarah Hildred was found twenty meters from the makeshift campsite, her body was tied to the base of a tree. Strange markings^2 were found carved into the bark and parts of her skin. Cause of death is unknown as her body, despite being out in the wilderness for multiple months, remains fairly intact. As far as the coroners can tell, she passed away in her sleep, or all of her bodily functions just stopped. Her death has been labeled under hypothermia, as that was the one thing they could actually pinpoint damage on her skin to.
here is the file you missed out on
</details>!
Spoiler
Personal report regarding the disappearance and deaths of Andrew Cunningham (26), Sarah Hildred (25) and Malica Bennadonte (27). All three adults had gone missing on October 16th, 2025. On January 9th, 2026, their bodies were found in the middle of Scott’s Hill, away from any marked hiking trail. Two of the bodies, Andrew Cunningham And Malica Bennadonte were found by a makeshift fire pit, camping supplies^1 were found five feet away from Andrew Cunningham’s corpse. Despite partial decay, cause of death has been able to be identified. Andrew Cunningham’s cause of death has been attributed to asphyxiation, bruising around the neck makes murder the obvious answer. Malica Bennadonte was found with no obvious cause of death, although the coroner did say the wounds around her missing eyes do appear to be older than the rest, which they attributed to scavengers and damage from the cold. Cause of death has been labeled as blood loss. Sarah Hildred was found twenty meters from the makeshift campsite, her body was tied to the base of a tree. Strange markings^2 were found carved into the bark and parts of her skin. Cause of death is unknown as her body, despite being out in the wilderness for multiple months, remains fairly intact. As far as the coroners can tell, she passed away in her sleep, or all of her bodily functions just stopped. Her death has been labeled under hypothermia, as that was the one thing they could actually pinpoint damage on her skin to.
I found the issue with the last file. I'm fixing it now but lets see if this works for spoilers
trying to figure out spoiler tags is nuts. thanks for the kind words! we just kind of ran out of time for audio but we all had fun with this one
EDIT: sorry for the double reply, i figured out a way to spoiler the file through a lot of searching and trial and error
Not bad. A few bugs but its a good attempt. Nothing game breaking. what I encountered was if you fall off the stage with the jetpack turned on, it'll continue making sounds even when you respawn. Another time I kept dying when i touched an enemy but didn't restart at spawn. These aren't game breaking but just wanted to let you know. Keep up the good work and improving on your craft.
Sure, so here's a video link of a similar enemy type. The bigger enemy, something that can patrol an area, give small chase to the player, and attack when they get close. Anything else like the enemy going back to their original location after losing the player, or if the player attacks from afar then they'd go in that direction. What I would like though I guess would be a state system or such that this enemy is created with so I can just add on another enemy later on.
Hey there, I'm currently looking for a Unity Programmer that can help out with creation of AI. The project is an action platformer(3D on a 2D plane), so what I'd like to do is have a base AI for each enemy and then be able to add to it. If this sounds doable then feel free to add me on discord Harlock#0009 or respond here . Thanks for taking the time to read this.
Hey there I'm currently working on creating a demo for a game and looking for help with level design and possibly art (2d and possibly 3D). The game is a 2.5D platformer reminiscent of MegaMan crossed with a bit of Tomba. I have premade assets ready to go and be placed just need help with design and we can discuss payment ( I have a weird pay schedule). If you're interested feel free to message me on discord at Harlock#2426










My high score! 17