Thank you for the feedback! I'll fix the controls once the jam's over, and I wanted to add sounds and music but I just didn't give myself enough time to
Coffin Parade
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Thanks for the feedback!
Yeah I wish I had time to add audio when I was working on it originally, I just didn't have time before the jam but I'll be adding that in a little update after it's over.
I'll be honest, I was using that reveal button for testing when I started and completely forgot to remove it, glad you liked it though!
Hey! Thanks for the feedback!
I'm fixing the movement for a little post jam update now so hopefully it should feel a lot better once I'm done.
The lighting was intentional, wrote a bit about it on my comment to cookie.
Which levels are you thinking of specifically? I have changed the chase so that the eye at the start spawns a bit farther away and won't instantly get you, and the ones with multiple paths did have some hints but maybe I didn't make them very helpful.
Again, thanks for the feedback! I definitely want to make this game better and expand it once I've got time, can't wait to see what you make in the future either!
Hey there! thanks for the feedback
if the lighting is working the same on my end as it is on yours then it's supposed to be a bit off. With the way that I designed it, the lighting is essentially a bunch of rays that come out of a central point (whether on the player or otherwise) and at the amount of rays that it's using for the player character and lights, things are meant to look undefined and off at a distance.
The movement and the level's tho weren't intentional, I just didn't know that I could let people test on the discord server and didn't have anyone to test things other than myself. I've started to fix some of the things with the movement and that chase level, but I am curious which levels you found to be more on the "what to do/where to go" side since I did try to put hints in most of the levels that required you to go down one of multiple routes.
That was pretty fun! It really does feel a lot like a port of an old arcade game. I found that it was a bit confusing even with the text that you provided, and I feel like there could have been other ways to show that the player was killed that were less jarring and sudden, but this is really creative and pretty fun overall!
Hi! I'll check yours and everyone else's game here:)
If anyone wants to check out mine, here's the link:
https://coffinparade.itch.io/reminiscing-runner
I know there's no music or sfx rn but this is as much as I could do before the jam and I'm trying to figure out how to do all this stuff on my own so that's gonna take a while for me to get the hang of tbh
I really love what you did with the minesweeper mechanics! I agree with bartalomew in that it felt like i was getting hit with a lot of mechanics one right after another, but i think adding a level or 2 in between could help to smooth that out so that the player can get a good feel for a mechanic before another is introduced. The game looks great, its simple and feels just right for this kind of game
Hey there, can't wait to play your game! Here's mine (https://itch.io/jam/game-off-2025/rate/4083177), hope the crossover emulation works well!
Hi there! if I could get some feedback on mine I'd really appreciate it (https://itch.io/jam/game-off-2025/rate/4083177) , and I'll make sure to check out your game as soon as I can!
I'll check yours out and rate asap! Here's my lil game if you'd like to check mine out https://itch.io/jam/game-off-2025/rate/4083177
Thanks for the feedback! Yeah it does get pretty repetitive after a certain point, I didn't really give myself any time to plan much of the game out before starting to mess around and it really suffers from that lol. I'm glad you had some fun with it tho!
As for your game, I found it really fun to play! The music is great, the art is nice, simple and really strengthened by the effects. Most of the weapons felt pretty good to use with the notable exception of the melee weapons which I couldn't really figure out, and I will say that the AK ended up being the main thing I used since I could just hold it down. I feel like the enemies were pretty fun to maneuver around and the boss did feel a bit like it was just a normal enemy with a lot more health and not much more going on (I also experienced a bug where after firing at the boss for a few seconds it would teleport away and never teleporting back), maybe it could send out some projectiles or summon some other enemies to make things a bit more interesting for that part. The movement in the game feels great too, especially once you've gotten an upgrade or two in. Overall you did a great job! Hope to play another one of your games some time soon
Pretty fun game! The graphics were pretty good, shooting felt pretty satisfying, and i really liked the enemy variety. The enemies in particular inspire me for some stuff I want to do a separate project. I agree with jamtonyx on the dash distance upgrade since i felt like i was being flung around a lot, and I felt like the little packages gun (I forget the proper name now) feels pretty underpowered for what it's supposed to be since it would only damage a single enemy. Overall tho you did pretty good!
Hey, thanks a lot for the feedback! Yeah there are quite a few things that have to be straightened out to really get this to where I'd like it to be (tbh the story was written with like 4 hours left before I had to submit for the jam so that parts really rough) so I'm planning to give it a nice little update once the jam's over. Hope you check it back out once that's out!



