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Forgot to mention unlocking every epithet except transcendence yesterday. According to my quick maths it isn't even possible after consuming all food on the map, but it also isn't clear how calmness scales.


Calmness grants haste equal equal to 3*sqrt(Calmness). Haste causes more 'game seconds' to pass in one second, so 100% haste would make hunger last twice as long.

The base technically gives you infinite food and rest, but Spring Water seems to be the real bottleneck at the moment.

Still, someone managed to score over 600k points. Even +9999 Vitality from a lucky mandrake wouldn't get you close to that amount. If it's legit then there's probably some insane strat going on that I don't even know about.

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You have no way of verifying if a run is legit? If hunger weren't present you could theoretically get that high, but spring water and raw ingredients are major limitations even if they'd last you ages.

To be honest, I’ve already been pushed out of the top 10 on the leaderboard, ahaha. There are just too many variables for me to account for all of them.  Calmness stacking? Haste potion? Maybe some leisure nodes are just too efficient?

The biggest source of score multiplier would be 'sparing a hero'. I can see how second place hitting around 55k points is possible by doing that, but 600k? I have no idea.

Storing player actions would let me verify runs, but that would require a fairly large amount of backend storage. Unless something is blatantly obvious like reaching integer limit, I can’t really prove it...

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Can you repeat the immortality bonus? Someone with no life could easily savescum a screaming mandrake 10 times (hours of refreshing the page, loam).

It's repeatable, but it's astronomically unlikely...

0.6% for each Screaming Mandrake, then I believe, 5% for the immortality.

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It wouldn't even take a day if you're really determined. It really is just refreshing the page each time you don't get one, with the caveat it's still going to be hell.

I could see people doing that if I was Mr.Beast handing out free cash for playing the game lol. But I don't think that's the case here.

If I have to guess, it's probably 1) very obscure sequence of actions. 2) some kind of game speed manipulation to extend the hunger/rest bars.

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What is the math for every point granting stat? I think I could do all the math for you to see what they did.

Also even rarer, you can get both mandrake and screaming mandrake at once, so that would be a slight stat nudge too.

It's just 1 point per basic stat. Calmness, Vitality, Manipulation is 0.1, 2, 10.

Then there are multipliers: +10% for each unique Status, +5% for each unique Resource, +2% per Skill level, +1% per point of Virtue. +50% for each Hero defeated. Then divided by 10 at the end.

A lucky screaming mandrake would only give like 20k points on its own, but with multipliers it can go pretty high.