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Orball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #48 | 3.267 | 3.267 |
| Accessibility | #58 | 2.667 | 2.667 |
| Originality | #62 | 3.333 | 3.333 |
| Fun | #63 | 3.067 | 3.067 |
| Theme | #66 | 3.667 | 3.667 |
| Overall | #80 | 2.981 | 2.981 |
| Graphics | #109 | 2.733 | 2.733 |
| Audio | #130 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Game Description
Control your ball in an arcade style game to get your highest score!
How does your game tie into the theme?
Colliding with enemies will increase your speed. The more you collide the faster you go, but controlling your ball may become more difficult the faster you are
Source(s)
N/A
Discord Username(s)
KayNinEzZ
Participation Level (GWJ Only)
1, First One
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Comments
Totally loved this! I think there was a bug where sometimes hitting the while balls would deduct charges. The abilities were great (though having blue and purple was rough, I can barely tell the colors apart) and the charges=speed a fun twist. Would love gamepad support, I can easily see playing this on the couch.
Like the concept! A lil' faster of a ramp up in difficulty, some background music and i could see it being quite addictive!
this was fun! reminded me of Pong, but upgraded. fits the theme well and abilities are well executed!
Nice idea and concept. Some music would have made the game much more engaging. Overall, a really nice entry.
the silence was making it boring, but overall the game is pretty fun. good job mate!
Controls are fun and responsive, like the idea, it was fun and simple. Could have used some music for the background, still really liked it, good job!
Fun game, I love the simple yet striking graphics. My one complaint is that near the beginning the white balls don't spawn soon enough for you to keep up your speed.
Once I got enough speed to be dashing around, it was very fun, but it took a long time to get there. Maybe add more white enemies to run into to build speed since going fast is the fun part of this game, and it's your main resource for attacking as well.
Simple but fun, good job!
Awesome first submission. I enjoyed the concept here but it was a little tricky understanding ways some of the mechanics were working (communication of that kind of stuff is really hard for normal games and SUPER hard for games where we have such limited time). I liked the different abilities. They felt distinct from each other and that was awesome and a little frustrating when i wanted to use a "lower" ability situationally. Specifically the bouncing projectile verses the spread. Its a hard design problem to solve. I'm not sure what I would have done but I think there are some options. Can't wait to see what you make next!
Fun idea and it felt good to play! would love to see higher spawn rates / bit more pressure early on. Great job!
Cool, straightforward idea. I wish the enemies came a little faster early on. I liked the particle effects, game had a good feel.