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Awesome first submission. I enjoyed the concept here but it was a little tricky understanding ways some of the mechanics were working (communication of that kind of stuff is really hard for normal games and SUPER hard for games where we have such limited time). I liked the different abilities. They felt distinct from each other and that was awesome and a little frustrating when i wanted to use a "lower" ability situationally. Specifically the bouncing projectile verses the spread. Its a hard design problem to solve. I'm not sure what I would have done but I think there are some options. Can't wait to see what you make next!