This game either needs a grace period, or enemies need to not increase in strength every turn. Since the map is randomly generated every time, if you get a bad map, the enemies are going to be stronger than you by the time you reach them. And since you start with 10 gold and 1 perk, there's nothing you can do to be stronger than them.
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I would have to assume so because I don't believe that would be possible against what I faced, but I also haven't heard of difficulty scaling (of all things) being different across different systems (Windows 11, Chrome, to be clear)
I'd start losing goblins by about the third battle, of course they don't respawn so losing more than 1 per battle means you're weaker than how you went into the fight.
Even with full perks, pyromancers, 30 odd barracks and high level spells - fights quickly became completely one sided (for them) and unwinnable in the traditional sense