Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Could spend 10 minutes debunking this but will simply say - No, they will bend you over, you are a helpless duckling in a cruel and vicious world
You may be able to clear more tiles, but never all

Have you actually finished it yourself to be saying this? Presuming no

I've beaten it twice, and the first time I was quite a bit of the way through before even discovering the mechanic of making buildings. I'm wondering if there's some problem where the game runs differently on different systems, so we're facing radically different difficulties.

I would have to assume so because I don't believe that would be possible against what I faced, but I also haven't heard of difficulty scaling (of all things) being different across different systems (Windows 11, Chrome, to be clear)

I'd start losing goblins by about the third battle, of course they don't respawn so losing more than 1 per battle means you're weaker than how you went into the fight.
Even with full perks, pyromancers, 30 odd barracks and high level spells - fights quickly became completely one sided (for them) and unwinnable in the traditional sense

There's a building that can spawn more goblins. Spam that and you can easily replace your losses.

"30 barracks"
Takes turns to spawn units - 5 turns for a commoner, 3 for a recruit
Turns mean they get stronger. 8 pages of units die, seemingly without killing one enemy.