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I would have to assume so because I don't believe that would be possible against what I faced, but I also haven't heard of difficulty scaling (of all things) being different across different systems (Windows 11, Chrome, to be clear)

I'd start losing goblins by about the third battle, of course they don't respawn so losing more than 1 per battle means you're weaker than how you went into the fight.
Even with full perks, pyromancers, 30 odd barracks and high level spells - fights quickly became completely one sided (for them) and unwinnable in the traditional sense

There's a building that can spawn more goblins. Spam that and you can easily replace your losses.

"30 barracks"
Takes turns to spawn units - 5 turns for a commoner, 3 for a recruit
Turns mean they get stronger. 8 pages of units die, seemingly without killing one enemy.