Strategy mode is not viable. The economy does not allow it, it hardly allows incremental unless you get lucky with what enemy types show up vs what levels you can rush through
It's an idle game first and foremost, an autobattler.
PJOZeus
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Ability to downgrade or something like that should've been a priority fix - fully maxed out with every upgrade, unable to reach the cave at all. Wouldn't have known there even was prestige without the comments here.
Meanwhile having to do it all again, able to reach the cave without even using coffee, just by not buying spawn rate *or* miner speed upgrades. (focuses them into a single tunnel more often, full speed spread out more)
Seems like an awesome little game, will be good to see it a lot lot bigger, appears to be going in the right direction, just remember to develop depth (more functions for what's already here) as well as width (bigger map, more things) - very easy to spread out and everything to feel less dense in dev
Honestly this was a really good game. I experienced a few bugs toward the end with resources not spawning at all or spawning differently each time after loading autosaves - and I wish the ending had been written a little tighter (discussing information I never learnt in the game, such as how long it had been) but these are things I can definitely overlook
Some post game bonus notes allowing you to read the various discussions of options you didn't choose in game would've been nice, interrogating either version of gail in a different manor
Also a little annoying (but not major) that choosing the second ending option forces you into [Ending 2] instead of the choice between 2 and 3 like the next option
And lastly, in answer to the final moral dialogue of the game - it does replace what came before. Maybe this matters less for dime-a dozen ai, although still a little - but for unique ai or people, this is a real loss on the level of killing someone. Life should not be made or iterated on, it is born and grows. And sometimes, whether ai or sociopath, it can be born wrong, sadly.
(Simplified the last paragraph, would spoiler tag if itch made doing so easier)
Still crashing. Actually worse this time due to also losing the ability to copy paste for a while. Not sure where or what the error logs would be for the game, don't think save string would do anything since it's fine after it crashes (not like you can load the bug)
The anomaly field game can be unwinnable and still isn't skill anyway
Have wanted to play the game, would've been nice, it's too unstable.
Most of the problem with economy isn't how oppressive or long lasting, it's how simple it is. Or how easy it could be for someone to get unlucky early on and have a vastly harder time paying it off (especially while they're learning the game)
Something very very basic to increase the complexity, which i'm not advocating for, merely discussing, would be to 'force' the player into a negative spin to begin with (debt grows faster than income), forced to save up and buy some sort of other equipment or long lasting debuff (reputation as a criminal) and only at this point their income outstrips the rate of growth
Hell, if the project goes a long way, it might even be valid to have a small basic explanation of how to pay off debts - saving up to get an income is good, but the more you pay off, the more take home income to pay it off you have also
Capacity wise foremost. Text isnt the easiest to read (even with enlarged text) but there's other ways to view it like clicking on it so that's lower priority
You're encouraged to have a backup loadout or two, so that if you do die you aren't reset back to almost the basics, but it clogs up inventory - so either some dedicated slots for at least one spare loadout, or possibly some more space dedicated to Rads/Meds would likely go a long way in alleviating the issue and providing whatever scrap or variety we need
Just to add to the crash issue, it doesn't seem to affect other instances of the browser (other windows), but it can be left for hours and the dragging is still broken. If I try to drag something in another tab of the same browser instance, it will crash all browser instances
After a while, some bug happens, and it stops allowing me to drag things.
What's worse, is that it doesn't just break the game, it breaks the whole browser, because you become unable to drag things outside of the game too, and it (the browser) eventually crashes.
2nd time this has happened to me, both looking in my stash, don't believe I was pressing any other button (such as shift) when it started either time. (Win 11, Chrome)
In general, the game is a little slow, takes too long to get to automation, and it feels like minecraft in regards to how tiny the inventory is. Will keep playing, because it does seem like a good game - but getting sick of the crash for sure
Good to start, don't like the ending segment of kind of University and beyond
Would also like some more information about what anything actually does
*Also for Growth to not entirely rely on Tax - In real life the money doesn't just disappear if the government doesn't seize it, civilians are still using it to progress - economically, population/welfare, some degree of science in their specific fields etc, and would be military too if allowed
*Addendum - Lost general at one point, was unable to get a new one, all military options were locked from me.
Seems to happen when (particularly on high speed) multiple heads of state die at once, only allowing you to recruit 1 of 2 back.
I would have to assume so because I don't believe that would be possible against what I faced, but I also haven't heard of difficulty scaling (of all things) being different across different systems (Windows 11, Chrome, to be clear)
I'd start losing goblins by about the third battle, of course they don't respawn so losing more than 1 per battle means you're weaker than how you went into the fight.
Even with full perks, pyromancers, 30 odd barracks and high level spells - fights quickly became completely one sided (for them) and unwinnable in the traditional sense