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Many many many bugs but a fun enough game, shame to see some content will be pay walled but overlooking that for a moment-

Planes don't check if the right tiles are valid to let you build (can make one of the endings harder) and battery capacity goes up more than it says it will when you upgrade. Also if you die to heat in endless mode, you're almost softlocked just claiming launched bomb goods?
Oh and would be good to change the cancel key to something other than escape.. the same button to unfullscreen the game

Looking at the roadmap (and can definitely feel the Frostpunk influence, don't stray too close, keep it distinct) not a fan of the perk idea with fragments, the current system (Rogue legacy-esque) is definitely better
In general, good luck and may development go well

Heya thanks for trying the game!

Can I ask what bugs you faced, other than the plane and battery bug? Thanks for reporting those, I have just put out a new version (v0.14) that fixes both! If you die in endless mode the game should end and force you to restart a new save - if that didn't happen then it's a bug.

Will think about the ESC key - I would have put it on Q but that's for toggling the bomb. The game is designed as a downloadable game in mind so the shortcut keys are built for those platforms.

Understood on the frostpunk comment - I'm more inspired by TDs than Frostpunk actually, so I am not too worried about it!

What do you not like about the perk fragments? The game is still evolving and still in the idea experimentation stage, so I am open to feedback and how to make it better!

No way I could remember all the bugs throughout all the time of playing but one other at least was that the fire tornado didn't seem to work as intended, could build everywhere there initially, destroyed it, then deconstructed turrets to build other things, and all the inner squares where the tornado was (that I could build in before) were no longer accessible at all (and also the now despawned tornado prevented being able to click on the centremost square to deconstruct)

Esc key could pretty easily be bound to accept a secondary input from like.. h, couldn't it? Or even backtick key to the left of 1
This is all old memory now but the fragments feel too gambly, too non-concrete, I can't quite remember how I would have worded it but I suppose that how hard it is to earn would be far less clear (possibly hidden chance rather than just a concrete amount of things) and also that you can't at any point focus your progression or choose where to go about it

Ah the fire tornado was a preview of islands - I'll temporarily remove it and add them as part of the island update. Thanks for sharing about this. Aside from that I believe I've fixed all other bugs in v0.14.1, which I just put out.

As for moving ESC to backtick / H (Used for help currently), I think putting it at any other key isn't the most intuitive - I suppose an extra tutorial could be added to teach web players that specifically, though it would make it inconsistent between the downloadable builds and web build. I might deprecate the web build as the game is now on Steam.

As for the perks, I'll probably have to actually implement it so that everyone can try it out and get a feel, as I think just explaining the full system here will require its own post, but understood on all your points!