I had lots of fun with this project. I love the idea of randomly generated levels, and I think some levels are fair while others are a little unfair, but overall, amazing job! :)
The way the levels are generated, I think, should be looked at: there were basically arrangements that couldn't be won. (sometimes an enemy was in front of me in a long corridor with no alternative route, one time the key was so far from the door I couldn't make it to the key and the door even without the monsters) SFX would be another good add.
Nice game! I like the changing themes, that adds a lot to replays, and the intro text is fun!
The only issue I have is that the layouts often seem impossible, due to enemies blocking the path (I think they take up the full square, right?), or the path being too long.
What could be cool would be if you could for example bait enemies to attack, allowing you to run past them if timed well, or some sort of sprint button, to add more to movement (personally I always enjoy trying to “optimize” my dash rhythm, or just bunnyhop around in games while going from A to B)
Comments
I succeeded, but many levels seem impossible to complete.
Nice pixelart and biomes ! A little bit hard to finish in 20 seconds but I still made it !
Nice, I liked this game. Though finishing the maze in 20 seconds is a bit hardcore
I had lots of fun with this project. I love the idea of randomly generated levels, and I think some levels are fair while others are a little unfair, but overall, amazing job! :)
I think this is a fun game idea.
The way the levels are generated, I think, should be looked at: there were basically arrangements that couldn't be won. (sometimes an enemy was in front of me in a long corridor with no alternative route, one time the key was so far from the door I couldn't make it to the key and the door even without the monsters) SFX would be another good add.
I did get a win: scored 695. Nice job!
I like the level tiles. I wonder how the game would feel if enemies / loot far away from the player's light wouldn't be visible.
Nice game! I like the changing themes, that adds a lot to replays, and the intro text is fun!
The only issue I have is that the layouts often seem impossible, due to enemies blocking the path (I think they take up the full square, right?), or the path being too long.
What could be cool would be if you could for example bait enemies to attack, allowing you to run past them if timed well, or some sort of sprint button, to add more to movement (personally I always enjoy trying to “optimize” my dash rhythm, or just bunnyhop around in games while going from A to B)
Very cool-looking, also I like the funk font!
I think I was able to sneak past the enemies by moving when they're mid-step?