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CDJimmy

113
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1
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3
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A member registered Jan 21, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing.

Very happy to bring back the good vibes.

You're welcome! It's difficult to get feedback on the games we make. It's impossible to get a fresh perspective on the feel of controls that we've created ourselves.

Thank you very much for the feedback.

I've left a to-do list that I'm currently working on to release V2 as I originally imagined the game. Refine inputs and timings, add story, intro, and multiple endings.

 I'll probably release it once the jam deliberations are over.

Oh yes, I hadn't really looked at the arcade machine during the game, nice touch.

thankU :'-D

I tried again, and also on another browser, but nothing worked.

The character plays his idle animation, so it seems to be only the inputs.

I think it's complicated to debug and reproduce, but if anyone else is affected...

Thank you for this detailed feedback.
I've played a lot of games in itch.io where the inputs are unclear. I'm glad it helps.

Wow, I dindn't exspect people would like the graphics so much. 
It's great if I managed to capture the old-school RPG/Adventure vibe well.

YAY !

I like getting meta information in the game to help me progress.

Exactly, between that and the possibility of attaching it to a wall, there's plenty of fun to be had.

Thanks, I had quite a bit of time on this one, and I had a blast with the details.

Thanks, I've had this idea for a while, of a single screen.

I'll try to finish it the way I wanted it to be.

Thank you, you too.

I've never played Minecraft, so I'm probably not the most efficient.

The graphics are great.

Refreshing pixel art, I like it.

I just find death a little too punitive due to the restart time.

Not finished yet, but the amount of content is great.

Thanks for the feedback. I spent too much time on minor graphic details like flowers and chickens XD

I still have a lot left to do to (realy) finish it.

I've been trying my hand at pixel art on and off for about 15 years.
I'm starting to get the hang of reproducing reference images. 

I'm glad you like the result, thanks

Great, I'll keep an eye on it.


The first improvement that comes to mind regarding this version is movement.

The character moves quickly, and I sometimes left a room without meaning to. But at the same time, moving boxes can take a little long.

Damned Ploplets !!

This one's not easy!

Exactly the kind I would have downloaded onto my iPod 1 lol

The mechanics of the hammer are interesting.

The void got me.

Good jumping feeling

Easy nice one !

Good color choice

The title is promising and the gameplay is up to par.

Well done


Good one

Nice work

Great idea and well executed.

I didn't manage to get it perfect, but I don't think all configurations allow for that.
It makes me want to see more.

Thank you.
The difficulty in getting people to understand the mechanics as quickly as possible prompted me to come up with ideas for the UI.

I would also need to add sound.

Great job, I gave up 14 poor coconuts :'-(

In terms of gameplay, I'm having trouble understanding wall jumps. Sometimes you have to keep going in the same direction, and sometimes you have to change direction.

And I would have liked the coconuts to reappear between two deaths.

The 10-second challenge killed me.

Seeing the screen fill up is incredibly satisfying with this pixel art.

The attention to detail is top notch, from the sparkles when you get closer to the snap of fingers when you lose.

I love it.

Not my best performance. The timing is tight, but the level design is good (from what I've managed to complete).

I succeeded, but many levels seem impossible to complete.

I like the weight of objects.

Well done.

Too difficult for my English, but beautiful rendering.

Beyond the jam, between the design and the message, it's great, thank you

It levels up very quickly, which is perfect.

Nothing to say about the graphics, they're flawless.

Mmhhh, another mustache?
I love the production. The 20 seconds per wave are just the right amount of stressful.

Good job.

Player movement and enemy shot feels good. The responsiveness for replayability is excellent.

Given the risk-reward ratio, I don't think I'd gamble with this gentleman from the south.