You're welcome! It's difficult to get feedback on the games we make. It's impossible to get a fresh perspective on the feel of controls that we've created ourselves.
I've left a to-do list that I'm currently working on to release V2 as I originally imagined the game. Refine inputs and timings, add story, intro, and multiple endings.
I'll probably release it once the jam deliberations are over.
In terms of gameplay, I'm having trouble understanding wall jumps. Sometimes you have to keep going in the same direction, and sometimes you have to change direction.
And I would have liked the coconuts to reappear between two deaths.