This is a nice and fun game. I enjoyed playing it, but I got a little bit frustrated while waiting to retry it again. It's nice to have the statistics page at the end if you know you manage to steal something, but an option would be to make it easier to skip it and retry again. Every time I came up with a new strategy and wanted to test it faster. But, other then that a nice game. Congrats
I love the hand drawn comic to tell the narrative. I like that there’s a bit of a countdown before the action happens so you can come up with a modicum of a plan.
One thing I noticed is that the mouse pointer had to be in a very specific spot in order to discard. It may be that the hitbox is within the border, I didn’t pay close attention.
Made it in the top 10 so I feel like a winner! Nice game!
Thanks for playing and for the feedback. Glad you enjoyed. I hadn’t come across that issue before, were you using Right Click to discard items or Double Left Click?
It's a very fun game even when my grade has been only D and F. The music matches the theme very well. I like the cutscene even when it is only a placeholder.
Thanks for playing! Everyone seems to be complimentary of the cutscene art… I think it’s so bad that it’s somehow charming. Appreciate the kind words none the less!
I appreciate it not because it is bad, it is not at all. The point is that you could do just some text to tell a story – that would be much simpler, but instead we get images that convey story – I really like this approach.
This is so good!!! Very challenging when you have to do it in a short amount of time and that's a good game. Love the story, especially when it's hand drawn
I really like the idea and I had a lot of fun playing! It may be just me, but it seems a bit easier to top the score with the cheapest backpack. Also, I love the placeholder cutscene art, can't wait to see the ready one!
Inventory looting on a time pressure is surprisingly fun! I like how you need to save time in order to be able to escape, it adds some additional pressure. Had to go view the controls on how to play first because I was confused, but after that it was a blast to play.
Thanks so much for playing. Yes I'm planning to add some more HOW TO PLAY elements to the controls menu to help explain the concept for first time players.
This was a really fun and fast-paced experience. For a moment I was confused, then everything clicked and I was in a rush to loot everything I can. You did such a great job! :)
Comments
This is a nice and fun game. I enjoyed playing it, but I got a little bit frustrated while waiting to retry it again. It's nice to have the statistics page at the end if you know you manage to steal something, but an option would be to make it easier to skip it and retry again. Every time I came up with a new strategy and wanted to test it faster. But, other then that a nice game. Congrats
Thanks for playing and for the feedback, that’s a great suggestion. I’ll see if I can get a stats skip option in future builds.
Excellent inventory-tetris. Fantastic job!
Thanks a lot for playing. Glad you liked it.
I love the hand drawn comic to tell the narrative. I like that there’s a bit of a countdown before the action happens so you can come up with a modicum of a plan.
One thing I noticed is that the mouse pointer had to be in a very specific spot in order to discard. It may be that the hitbox is within the border, I didn’t pay close attention.
Made it in the top 10 so I feel like a winner! Nice game!
Thanks for playing and for the feedback. Glad you enjoyed. I hadn’t come across that issue before, were you using Right Click to discard items or Double Left Click?
Double left click, but I was also using my laptop’s track pad so it could be a skill issue
It's a very fun game even when my grade has been only D and F. The music matches the theme very well. I like the cutscene even when it is only a placeholder.
Thanks a lot, delighted you enjoyed your time with the game.
Interesting idea and solid implementation. Love the polish and especially cutscene art :)
Thanks for playing! Everyone seems to be complimentary of the cutscene art… I think it’s so bad that it’s somehow charming. Appreciate the kind words none the less!
I appreciate it not because it is bad, it is not at all. The point is that you could do just some text to tell a story – that would be much simpler, but instead we get images that convey story – I really like this approach.
This is so good!!! Very challenging when you have to do it in a short amount of time and that's a good game. Love the story, especially when it's hand drawn
Thanks so much for playing, and your kind words. Really glad you enjoyed you time with the game!
I really like the idea and I had a lot of fun playing! It may be just me, but it seems a bit easier to top the score with the cheapest backpack. Also, I love the placeholder cutscene art, can't wait to see the ready one!
Thanks for playing. Glad you enjoyed it.
I’ll bare that in mind, perhaps I could add additional segmentation to make it trickier to arrange items in the cheapest backpack.
Inventory looting on a time pressure is surprisingly fun! I like how you need to save time in order to be able to escape, it adds some additional pressure. Had to go view the controls on how to play first because I was confused, but after that it was a blast to play.
Thanks so much for playing. Yes I'm planning to add some more HOW TO PLAY elements to the controls menu to help explain the concept for first time players.
Very interesting concept and nice execution. It was a bit confusing as to what I was supposed to do at first. Great game though!
Thanks for playing! I'll se if i can add an additional How To Play button with screenshot to explain what to do, to the CONTROLS menu.
This was a really fun and fast-paced experience. For a moment I was confused, then everything clicked and I was in a rush to loot everything I can. You did such a great job! :)
Thanks so much for playing, glad you enjoyed it.