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Alarm Mouth

47
Posts
12
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3
Following
A member registered 95 days ago · View creator page →

Creator of

Recent community posts

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I really liked the idea of this game and the art style is really cool. Fun game!

I crossed a road 👍

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Thanks for playing! 14 is the high-score of one of our play testers and yes, they get 13-14 often, its actually crazy. 13 is my personal best and it took me a very long time to get.

Inventory looting on a time pressure is surprisingly fun! I like how you need to save time in order to be able to escape, it adds some additional pressure. Had to go view the controls on how to play first because I was confused, but after that it was a blast to play.

Strange dream equals strange game, reminds me a bit of LSD: Dream Emulator of PS1. Thanks for sharing a strange experience.

Is this gaming? 10/10 would go to hell again.

thanks for playing! I find trackpad hard too, just like in general haha 

haha, the ragdolling is so funny to me, I love it. Fun game, 100 points is very hard, 92 was my best.

Cool concept, the movement in the game is really fun!

The art is so cute. The gameplay reminds me a bit of a game I use to play called Tapper. Thanks for sharing!

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The art and style of this is amazing. I really enjoyed the vibe.

The little light that follows you is so evil. In the end I was one with the shadows! Fun game!

This game is like having an evil pet cat.

Was confused at first but once I got it I was having fun. The game plays really smooth, I enjoyed it!

This was fun! 20 second RPG is a cool idea. Thanks for sharing.

I clicked it

I like the monochrome art style. Spamming dialog to get to the end is strange for a game but it somehow works here.

Fun plarformer, really enjoyed it!

The art is really good! I suck at cutting plants apparently. 

Thanks for taking the time to play!

Fun mini-games. I love the art, music really fits the vibe. Umbra mode is a nice touch. Thanks for sharing!

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Fun game, hard to stay alive the full 20.

The shader is amazing, I really like it. Awesome stuff.

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Awesome game! The art is good and the puzzles are fun.

I'm glad to hear you enjoyed the game! Thanks for playing.

This is a cool spin on a memory game. 40 DUPOS is crazy amount of characters and of those I have seen they are all unique. I want to be able to make all 4 matches but unfortunately the web version freezes for me after my first match (tried firefox and chrome), I waited for a while but it stays frozen.

Story is interesting. Simple game but a nice experience. Thank you for sharing.

This is a really fun game! good stuff!

Music is pretty good, the shooting feels good. Fun game!

Awesome game! The vibe is cool, the music is chill, the soud effects are satisfying. The game play feels well designed. I would like to be able to navigate the menu with wasd though considering its an option for me to play the game with wasd. A/D work as of now but W/S do nothing. If this game had controller support and more content, like a story mode and more game modes I could see myself paying for it and sinking hours of my time into this. Again, awesome game!

"Pinguço is dead!"! I enjoyed this, the rolling after the time is up is a nice touch.

The musics goes hard!  The game did not scale correctly on my high res-screen, so the mouse placement was off. Overall pretty epic clicker game with a unique twist!

Moving the whole screen to hit the corners for the bouncing logo is a cool idea! Some sound effects would be nice. Fun game, I enjoyed it!

The background shaders are cool, art is simple and enjoyable, movement is precise and forgiving, well suited for this kind of platforming. I enjoyed the sound effects. I wish I could navigate the menus with the same controls I play the game with as taking my hand of the arrow keys to click retry takes me out of the flow a bit. I'm not sure if the scoring is bugged as sometimes I collect many Star Lights and get a score of 0 when I die.

Overall, fun game!

I made the most metal fruit salad! 🤟 Fun game, my best is 13k.  

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Thanks for playing the game!

The stretch detection for Mr Strong is simple, it's just if you triggered the stretch. I don't check the distance although I did at one point but I felt like it slowed the game down so I dropped it.

The actual stretch is a bit more complicated. Using Godot, I created a 2D skeleton and rigged the sprite (its just a single sprite). After I created a dictionary that holds information about the chain of bones for each limb. Next the bones run ithrough an IK system I wrote. The IK system works like this:

  1. Gets all the limb data from the chain (bone positions, velocities, lengths) and find the root bone anchor point (shoulder/hip)
  2. Check if the limb is being dragged by the mouse
  3. If dragging pull the end-point of the bone chain towards the mouse
  4. Apply damping and update positions based on velocity
  5. Next I do multiple iterations of the following for stability: 
    1. Ensure each bone maintains its correct length by adjusting connected joints
    2. Pull bones toward their desired lengths.
    3. Keep the root bone attached to it's anchor point
  6. Convert the new simulated bone positions into the bone transforms

  7. Workout bone rotations by looking at the direction between joints

  8. Clamp/limit angle changes to prevent some jank 

  9. Lerp angle on the rotations for a smoother movement.

I hope that helps with some understanding and direction if you ever try to build your own IK system.

I am zen, my life is very mundane and balanced.

I WON! The animations and sounds are really good. I enjoy how strange this is...

This was fun! I liked the concept and it feels nice to play.

I ate bugs. Consider adding some music :) Was fun to eat bugs.